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  1. #71
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by miraidensetsu View Post
    If they knew that its the casuals that's keeping this game online...
    Casual ≠ Not even trying to meet the bare minimum requirement for your role.
    (5)

  2. #72
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Well, that's what you hardcore players sounds like you think casuals are.

    Alas, I find it funny how you hardcore makes assumptions. About how everyone should be good enough to do X or Y when that thing needs some research and depends also on how other party members reacts to it.

    All of that to justify a bad habit of running ahead of the tank just because you're in a hurry. Making tank's and healer's job harder because you want to speed run. If you're a DPS you should melt mobs, not be melted by them.

    The minimum requirement for your role is to know how to act accordingly your job. And a DPS that goes ahead pulling doesn't meet the bare minimum requirement to be a DPS. Again, DPS melts mobs, not be melted by them. Do you want to pull mobs? Go play tank.
    (6)

  3. #73
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    303
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    I wasn't born knowing how to tank a dungeon, like everything else it took time and practice, someone new to it should be given advice and encouragement to pull more but ultimately left to their own pace.

    If you want to be a timid tank at level 70+, though, the job isn't for you.
    (5)

  4. #74
    Player
    Birdbrain's Avatar
    Join Date
    Aug 2024
    Posts
    40
    Character
    Shrike Lanius
    World
    Ultros
    Main Class
    Fisher Lv 100
    Some people have way too much confidence in this game's ingrained ability to teach inexperienced players.

    I can assure you, it does quite a terrible job. Level-syncing is especially bad for it and is in desperate need of reform.
    (3)

  5. #75
    Player
    Glitchima's Avatar
    Join Date
    Mar 2017
    Posts
    18
    Character
    Rheya'a Azeris
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I'm firmly on the side of 'just communicate' which, to me seems relatively easy, but i also understand that might be troublesome for others. I've been the insecure tank at later dungeons purely out of anxiety, I've also been the insecure and later confident healer, and a generally confident DPS, so I've tried out most roles. As a DPS, I've never had an issue with a tank playing more timid. As a healer, I've never really had a problem with a tank being a little slow, or a little bit silly, or a little bit uncaring in regards to their gear or mits or whatever. Idunno, I think if I spot a tank being unsure, I've told them when I was a healer they are free to pull more if they feel comfortable, but I've also had zero issue with them politely declining, or even not saying anything in chat.

    I have anxiety, but I love MMOs very much. I know I'm not the only one who is like this, and I understand some of the critique given by other players who feel as though they don't owe anyone their time if they think the dungeons are going too slow. I think in a way, everyone has a point, to some extent? I dont' think anyone's necessarily wrong for feeling this way, I've definitely encountered some people who didn't know what job stones were in like. Stormblood content. It just happens. I'm not in a rush, but others might be, but again, I think the point is to try and meet people where they're at, if you can. I think if people leave it's their prerogative, but I also disagree with the idea that others are playing wrongly because of these things. You don't know them, you don't know why they play the way they do, you can only make an assumption, and I don't like judging people so harshly based on how many mobs they pull in a dungeon.

    I believe that if you find the party members to not be working out for your playstyle and you don't want to deal with it, then by all means leave. But I think it's also okay for them to consider it an unnecessary thing to be fussed about as its casual content, I just don't think it's cool to act in any way that dismisses people and how they play and make arbitary numbers on when they think they should have been good enough to know better, ex 'If you are in Endwalker you should know by now how to play your job' etc. I feel like all of this should have a bit more merit if this person suddenly entered, idk, savage? I would find it funny still but at least in that case you could genuinely ask them to maybe figure out how to play their job properly and learn what mitigations are.

    i feel like my words are mostly resorting to sounding like "we should all get along" so it kind of sounds a little naive, but I believe the best player etiquette is to always try to communicate first before having any immediate expectations because you truly never know what's going on with your party members when you're in queue with total strangers.
    (4)

  6. #76
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,166
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by KrhisTia View Post
    This isn't a "OMFG NEWBIES BEHAVE" but a: Seasoned players chill out a bit.

    I'm not a newbie, but one of my partners is a long time Fiesta online vet, WOW vet etc -- He just started a couple months ago, and is now ALMOST in mid Endwalker (first half).
    First of all you are a new player, being at that part of the content having played the game only make you a small fraction of the game, listen to people, pull it all if they tell you so, they know better and even if it go wrong, it would be a lesson learned that you might need to use your cool downs and more as well, embrace that.

    Having played wow, has nothing to do with FFXIV, if people tell you to go for more do it, worst that can happen is a fail and unlike wow we will have a laugh of it instead and saying lets try again but try a different approach with the same amount of mobs, going wall to wall is what we do here most of all.

    Seasoned players can tell you alot, it does not mean that there is not toxic people, they are everywhere, though to my experience much less in FFXIV, meaning it is rare I actually have to report someone for going totally overboard, being now, old or veteran.

    EDIT:
    Being new means you can actually learn quite a few things from someone else, who has played the game for years and endured all the changes and challenges, to be able to listen, should be your ultimate first goal and if you are in doubt of things, just ask.
    (0)
    Last edited by Themarvin; 06-21-2025 at 03:34 AM.

  7. 06-21-2025 06:45 AM

  8. #77
    Player
    Nyastra's Avatar
    Join Date
    Aug 2025
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Emerson Ney
    World
    Spriggan
    Main Class
    Scholar Lv 100
    My gripe is with story/job skippers.

    I don’t mind wall-to-wall pulls—I know I can heal them just fine. But running Aurum Vale (of all places) with a tank who dies repeatedly because they don’t know how to tank, despite having that job at level 100 and others mid-level, is beyond frustrating.

    I wasn’t even healing this time—we had another healer, clearly new, which is totally fine. But how are we supposed to handle situations like this? The tank kept pulling every mob in sight, refused to use cooldowns, and the healer simply couldn’t keep up. This, of course, frustrates the healer: they’re new, everyone keeps dying, and as the healer, it’s their job to keep the party alive. Meanwhile, the tank is just… facerolling the keyboard, running headfirst into the same problem again and again.

    A dungeon that should take, at most, 10 minutes ends up taking 30 because, apparently, nobody can be bothered to use… I don’t know, braincells or something. I can draw no other conclusion than that they’ve job-skipped or MSQ-skipped—because if you actually played the story, you’d know where to go in Aurum Vale and how to tank properly.

    I’ve been playing for years, and I still don’t understand why Aurum Vale in particular always seems to bring out this exact scenario—people throwing themselves headfirst into a wall over and over, hoping somehow the outcome will change.
    (1)
    Through twilight, we endure.

  9. #78
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    378
    Character
    Cordelia Crow
    World
    Phantom
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nyastra View Post
    I don’t mind wall-to-wall pulls—I know I can heal them just fine. But running Aurum Vale (of all places) with a tank who dies repeatedly because they don’t know how to tank, despite having that job at level 100 and others mid-level, is beyond frustrating.

    I wasn’t even healing this time—we had another healer, clearly new, which is totally fine. But how are we supposed to handle situations like this? The tank kept pulling every mob in sight, refused to use cooldowns, and the healer simply couldn’t keep up. This, of course, frustrates the healer: they’re new, everyone keeps dying, and as the healer, it’s their job to keep the party alive. Meanwhile, the tank is just… facerolling the keyboard, running headfirst into the same problem again and again.
    I'm usually the first one to tell the tank to quit being dumb and use his mits, especially if the same thing happens twice in a row. Sometimes the tank will listen and actually pull smaller or use mits, other times I get ignored / I find out the tank doesn't understand English (or whatever the translator spits out when I try to match their launcher's language) / seems they're not reading the chat and just give the sprout healer my condolences :') you poor things.

    Quote Originally Posted by Nyastra View Post
    I’ve been playing for years, and I still don’t understand why Aurum Vale in particular always seems to bring out this exact scenario—people throwing themselves headfirst into a wall over and over, hoping somehow the outcome will change.
    There's something in the air in that place besides the toxic gas, I swear.
    (1)

  10. #79
    Player
    SkoNay's Avatar
    Join Date
    Aug 2025
    Posts
    4
    Character
    Sko Nay
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Had this situation yesterday, tank was 50+ and single pack pulling (I forgot which duty). I’m guessing they were newer to tanking? They were not using mits very well and got caught by mechanics. Was it annoying? Yeah. But I qued into leveling so I just sucked it up and did as much dmg as I could. Tank did start to pull more at the end, so yay for them.

    What would prolly help the group, is if the tank gave a quick heads up at the start. Something like ‘hey first run of the day, need to warm up’ or ‘haven’t tanked in a while, need to remember the flow’. Just something to set the expectation. Could be difficult if they play with a controller to type all that, but slow tanks shouldn’t see others leaving as their fault, there are plenty of DPS willing to go slower for a clear.

    New/learning tanks can always try and make friends with a healer to run too. Let them have the confidence to try bigger pulls and the room to mess up, knowing their healer pal has their back.
    (0)

  11. #80
    Player
    Nyastra's Avatar
    Join Date
    Aug 2025
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Emerson Ney
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SkoNay View Post
    Had this situation yesterday, tank was 50+ and single pack pulling (I forgot which duty). I’m guessing they were newer to tanking? They were not using mits very well and got caught by mechanics. Was it annoying? Yeah. But I qued into leveling so I just sucked it up and did as much dmg as I could. Tank did start to pull more at the end, so yay for them.

    What would prolly help the group, is if the tank gave a quick heads up at the start. Something like ‘hey first run of the day, need to warm up’ or ‘haven’t tanked in a while, need to remember the flow’. Just something to set the expectation. Could be difficult if they play with a controller to type all that, but slow tanks shouldn’t see others leaving as their fault, there are plenty of DPS willing to go slower for a clear.

    New/learning tanks can always try and make friends with a healer to run too. Let them have the confidence to try bigger pulls and the room to mess up, knowing their healer pal has their back.
    Being so for real right now, I'd rather have single pulls, than W2W that just results in death 4 times over. But you are not wrong, communication goes a long way. Just sometimes even as an experienced player I genuinely do not know what to say to these people without coming across as nitpicky or a-hole. On main I genuinely shut my mouth until asked, because I know the reputation Mentors have. On my alt, which is a "Sprout" I'm like um... How do I say this nicely, I've resorted to just shutting up but when you're sitting in the room with the newbie who is getting frustrated, I dunno.
    (1)
    Through twilight, we endure.

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