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  1. #41
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    567
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Daralii View Post
    They never gave a hard confirmation on Magic having a normal mode. The exact quote from the digest:
    He actually did in his famitsu interview about a month ago now. "We've received feedback that players want multiple difficulty levels, so the development team is working hard to implement that at any cost."

    He also didn't rule out revising the original in the same interview, but wanted to see how easing the entry requirements would affect participation first. I wouldn't expect a full rework, but if clear rates remain under where they want them to be, you can probably expect to read about mechanic nerfs/adjustments in the footnotes of future patches

    You can read that all here: https://www.famitsu.com/article/202507/48601
    (3)

  2. #42
    Player Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    472
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Velthice View Post
    how easing the entry requirements would affect participation first
    It is still trash and lame as hell.

    One entry 600 silver or 960 gold. Go grind fates for a while or do lamest brain damage inducing cannon gold farm. Or i almost forgot, win pot against people literally botting it for achievement (since it's max 20) and also win gold coffer and/or second chance.

    After you enter oc that thing doesn't spawn immediately .... even if lets say everyone in group magically puts ciphers at the same time it still a lot of downtime just to enter raid ..... and you can't even press magic button to Q immediately and you can't even help people who sleep and forget to put cipher (there is no participant list).

    what they need is to do simple trick:

    Remove ciphers or make them drop from fates/coffers in OC.

    Remove the need for OC instance, let people queue into tower once everyone in raid satisfy level 20.

    And probably the most annoying part once you wipe because someone insta pulls first boss since they use autorotation plugin or they just want a missing afk friend into raid:

    Remove xp penalty.


    All friction i mentioned is pointless and just a waste of time for a content that comes with ruin debuffs and limited resses.

    And this is me just writing about entering, raid itself is garbage it wants to be savage,yet most mechanics are floating around extreme oversized difficulty. But ofc they put tank mechanics for last fight so you can die as dps/healer on simple in/out for autos or people unable to do forked fury.

    I will stop here probably, my blood is just boiling from this complete mismatch type of a content.
    (5)

  3. #43
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    352
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Calamity Unbound, as the final CE of the South Horn story*, should reward a cipher. Since it is impossible without a minimum number of people, it will need that kind of incentive after the second zone is added (not to mention years from now when this is old content).

    *I almost feel bad calling what OC has a story, it has less story so far than Eureka
    (1)

  4. #44
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,458
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    From what I'm gathering is its been pretty much impossible for even big groups to find enough people to fill the party for OC prog, and it is prog as you can't carry players through it.

    I'm sure some more bandaids will come for it eventually but it seems like once again SE has decided they wanted to make content for no one with the shelf life of a week.
    (3)

  5. #45
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,238
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    This hasn't been a thing since 7.3 dropped. Every PF group (with 24+ people) gets their own, fresh instance, which is locked for 10min, enough time to enter Forked Tower without anyone else being able to interfere.
    Been in multiple instances when suddenly 48 people disappear and doing fates and the likes as 20-24 remaining is also ruining game time....

    The thing is... the instance count those 48 people who is away doing forked tower as well, and that the need to use third party clients like discord to find players is ridiculous as well, the whole thing with FT more or less seem like it never passed the QA department and or QA department was ignored as the content then was rushed out.
    (1)

  6. #46
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,950
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Themarvin View Post
    Been in multiple instances when suddenly 48 people disappear and doing fates and the likes as 20-24 remaining is also ruining game time....

    The thing is... the instance count those 48 people who is away doing forked tower as well, and that the need to use third party clients like discord to find players is ridiculous as well, the whole thing with FT more or less seem like it never passed the QA department and or QA department was ignored as the content then was rushed out.
    Fates scale to the number of people who did them the last time

    CE’s scale to the number of people in them

    Forked affects neither if you end up in an instance originally opened by a forked group
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #47
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,238
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Fates scale to the number of people who did them the last time

    CE’s scale to the number of people in them

    Forked affects neither if you end up in an instance originally opened by a forked group
    It get really hard and long... when you are the only WAR left in an CE because everyone else died...stop coming with bs.
    (0)

  8. #48
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    925
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Themarvin View Post
    It get really hard and long... when you are the only WAR left in an CE because everyone else died...stop coming with bs.
    This has absolutely nothing to do with the number of people in the instance, it has to do with the CE scaling to the number of people who joined at the start and most of them sucking and dying, if 20 join but 19 dies, then it's 1 person fighting an enemy with a HP value meant for 20 people, this has nothing to do with FT. If it is such a frequent problem, you can carry a number of Phoenix Down and rez people independent of your Job or Phantom Job in a pinch, just rez someone capable of rezzing and let the chain begin.
    (3)

  9. #49
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,193
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Stasya View Post
    what they need is to do simple trick:

    Remove ciphers or make them drop from fates/coffers in OC.

    Remove the need for OC instance, let people queue into tower once everyone in raid satisfy level 20.

    And probably the most annoying part once you wipe because someone insta pulls first boss since they use autorotation plugin or they just want a missing afk friend into raid:

    Remove xp penalty.
    Baldesion Arsenal and Delubrum Reginae Savage raiders have a reason to engage with the "base" zones of Eureka and Bozja, even if all they want to do is those raids: re-acquiring Lost Actions. Furthermore, that engagement can be indirect, because they can pay someone else gil to do the work.

    Occult Crescent lacks all of that, because Phantom Jobs aren't consumables in the same way, let alone consumables that can be sold on the marketboard. Forked Tower's entry requirements and currency requirements are the only reason a Forked Tower raider has a reason to spend time in South Horn.

    My guess is that that's what SE was thinking. This is one of those situations where they shaved off the (potential) annoyance of re-acquiring consumables but didn't fully think through the downstream consequences.
    (1)

  10. #50
    Player Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    472
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Baldesion Arsenal and Delubrum Reginae Savage raiders have a reason to engage with the "base" zones of Eureka and Bozja, even if all they want to do is those raids: re-acquiring Lost Actions. Furthermore, that engagement can be indirect, because they can pay someone else gil to do the work.

    Occult Crescent lacks all of that, because Phantom Jobs aren't consumables in the same way, let alone consumables that can be sold on the marketboard. Forked Tower's entry requirements and currency requirements are the only reason a Forked Tower raider has a reason to spend time in South Horn.

    My guess is that that's what SE was thinking. This is one of those situations where they shaved off the (potential) annoyance of re-acquiring consumables but didn't fully think through the downstream consequences.
    This content already infested with bots ranging from very rare fate/atma grind (one example is dps waiting near fate for it to be pulled by anyone and said dps just does any range cast on repeat for credit), very rare coffer farmers (i saw one so far, poor thing broke over coffer but it was obvious pixel perfect on top of it) and probably the best reason for people to bot there - stupid pot achievement.

    If they remove all these entrance/instance needed annoyances these "players" won't notice that. Square wants this content dead - they forgot to put light farming there.

    I had more fun doing castrum/dalrada for mettle/xp with echo and small number of players recently than progging/reclearing forked tower.

    And also also, no one will notice if they remove secret from forked tower. Support fate gives like negative amount of sanguinite for both overworld and raid for it to be worth to do every run.

    But i guess the person behind secret room is so full of himself and proud of his work so it will be the reason for no fast q/cipher needed yadda yadda.

    I will try to contain myself again, since i am stepping into territory of ridiculous silver grind for sets and even worse one - sanguinite ....
    (1)

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