As most people said already, it's not broken and they said they're not going to be adding an easy mode to it.
So it's for a different type of audience, but they said that the upcoming instance in OC will have both a normal and a savage mode!![]()

As most people said already, it's not broken and they said they're not going to be adding an easy mode to it.
So it's for a different type of audience, but they said that the upcoming instance in OC will have both a normal and a savage mode!![]()



Castrum Lacus Litore, Delubrum Reginae, and Dalriada are each carried by two features: Relevance to the story, and Lost Actions/Essences. The actual combat in them is nothing to write home about because it becomes rote after the second or third clear. Thus...
A Forked Tower Normal would require re-writing the story of Occult Crescent so that something of narrative impact actually occurs in the instance.
It would also require answering some hard questions about Phantom Jobs. Unlike Lost Actions/Essences, they don't let you queue as one role (Tank, Healer, DPS) and pick up the ability to play as some other role. So that element of flexing and fun is simply missing. And a lot of the more "interesting" phantom actions are incredibly niche. Phantom Chemist is basically dead on arrival without a raise restriction. Phantom Geomancer distinguishes itself by Suspend... but, are you willing to say that random pickup group is hard blocked if no one has Geomancer leveled? Are you willing to say that {treasure} is hard blocked unless you bring a max level Phantom Thief with lock picking? And so on, and so forth. How do you make Phantom Jobs fun and/or relevant?
(And what's supposed to happen to Sanguinite and its impact on gearing?)
Like, I get it. It'd be absolutely wonderful to instance into South Horn and have something other than a zergfest chasing FATEs and CEs. But I feel like SE really wrote themselves into a hole here, and the effort to dig themselves out is simply not happening for Forked Tower: Blood.




Sanguinite is already arguably the worst upgrade material we have ever gotten
What amounts to such a minute upgrade should not be locked behind clearing a raid of forked tower’s relative coordination that many times
Sanguinite feels like the reward from CLL, not from BA
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


They said Blood will have a Normal and Hard mode too.
Clearly, that was a lie. The expectation is already set.

All these people that keep saying it's not broken and working as intended forget that Yoshi P outright stated that it is not, in fact, working as intended. Which means it's broken. The issue is that it can't simply be fixed by something like slapping on an echo, the fight mechanics themselves would need to be reworked.
I look just like the roes next door... if you happen to live next door to an amusement park.

https://forum.square-enix.com/ffxiv/threads/519859
In their LLP they clearly stated that they cannot do it for Forked Tower, but will try to do it for their next large-scale dungeon.


It encourages everything that is clearly against the ToS, with how you do it, and the biggest factor is gatekeeping and obstruction of other peoples game play, done by players, that feel entitled to steal an entire instance and on top of that forcing people away that is in the instance, but not in the PF group from the Forked Tower Instance asking them to leave, which is not okay in any shape or form as they are going in as the game has intended.
And if you refer to being able to enter the next one the same way, as this one, then that would be a horrible mistake as well, I am baffled why they did not use the Bozja model.



This hasn't been a thing since 7.3 dropped. Every PF group (with 24+ people) gets their own, fresh instance, which is locked for 10min, enough time to enter Forked Tower without anyone else being able to interfere.the biggest factor is gatekeeping and obstruction of other peoples game play, done by players, that feel entitled to steal an entire instance and on top of that forcing people away that is in the instance, but not in the PF group from the Forked Tower Instance asking them to leave, which is not okay in any shape or form as they are going in as the game has intended



They never gave a hard confirmation on Magic having a normal mode. The exact quote from the digest:
we've started discussing the possibility of designing Normal and Savage versions of the next large-scale dungeon. We appreciate the feedback that you've shared with us so far and will do our best to make our next updates as enjoyable as possible.
Last edited by Daralii; 09-13-2025 at 11:06 PM.
I'm sure their original plan was for the second part to function exactly the same as the first, but obviously they've received a lot of feedback on it and if they ignore all that feedback, this whole piece of content is just going to be dead to most players.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote
)




