You’re making the mistake of treating all PvP modes as if they share the same weight. Yes, some fundamentals overlap — coordination and awareness are useful everywhere — but the design intent of FL is not the same as CC.
That’s not ignorance — it’s acknowledging what the developers designed it to be. If SE wanted FL to function like CC, it wouldn’t have roulette incentives, respawns, and RNG objectives. It exists as an accessible, large-scale PvP mode.
Calling common, intended playstyles “wrong” just because they don’t match your preferred meta is where we disagree. FL doesn’t require the same structure or seriousness as CC, and pretending otherwise ignores why so many players queue for it in the first place.
Also please do not refer to my knowledge. Just like told someone else, you don't know how I play and I don't know how you play. Let keep this within the realm of the original post.


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