Results 1 to 10 of 78

Hybrid View

  1. #1
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Trevski View Post
    I'd argue
    Casual doesn’t mean lazy. You can still queue Frontline, play the objectives, and contribute without treating it like high-end competitive content. My point is the mode was designed to be approachable and chaotic, not structured like ranked CC — so expecting raid-level seriousness from everyone isn’t realistic.

    Moving on this analogy isn't going anywhere.


    At this point I don’t think this is a serious discussion. You’ve sidestepped the points to nitpick context, so I’ll leave it here.
    (2)
    Free the Glam!, Duel Pistols (Gunner)?

  2. #2
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    185
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vatom View Post
    ...
    Technically, you can 'contribute' to ranked CC as long as you hit someone. You're dealing damage, assisting the team in defeating the opponent. Does it mean you are ultimately playing at benefit to the team? No - other factors matter. Who you focus, your approach to play, your own deaths etc.

    Are they attempting to coordinate their attacks with their team, or are they just throwing damage wildly and randomly, allowing enemies to escape and heal rather than finish the job? Are they instantly running to 1v5 an enemy team following a wipe, without falling back to regroup, dying again just seconds later? Are they attempting to heal and use elixirs or are they just using death as a reset, forgetting the slowly increasing respawn timer?


    It's the same for Frontline. You can't apply this rule to one and not the other.

    Sure, someone can spend their whole time playing objectives, which gains points. Does it mean they are ultimately playing at benefit to the team? No - other factors matter.

    Are they attempting to coordinate their attacks with their alliance or are they just throwing damage wildly and randomly, allowing enemies to escape and heal rather than finish the job? Are they blindly running into an enemy alliance, totally solo and outnumbered, just to interact with a node in the false hope that this enemy alliance will ignore them and let them take it, dying just seconds later? Are they attempting to heal and use elixirs or are they just using death as a reset, forgetting the loss of team points and BH with each death?


    Example:

    Shatter

    All of their focus on ice, they are unlikely to be contributing much to PvP. When an enemy team comes to take those objectives they contribute little/nothing towards defence. The objective is more likely to be lost, those players who did attempt to defend are more likely to die due to being undersupported, and those casuals who focused the objectives also die because they now have no team to protect them. Not only does the more aggressive PvP team gain huge point boosts from their kills, but they also farm considerable BH, giving them a strong advantage next time. Casuals dealt good damage to the ice, but lost all of the point gain, and their BH, in deaths.


    Seal Rock

    You're second place. The Flames are in first and aren't far from winning. Maelstrom, third place, is far behind you both on points, though more due to the unfortunate luck of being the North spawn than any kind of poor play. An S rank spawns between you and Maelstrom. Seconds later an A rank spawns between you and Flames. You would not believe the number of objective-focused casuals who will go for the S-rank 'because that's worth more'. You're still fighting Maelstrom for the S-rank while Flames take the A-rank with ease, they then travel up the map to flank you while the casuals are blindly focused on Maelstrom for the S. You wipe, Flames wins.

    Would you say either of these contributed?
    (0)
    Last edited by Scintilla; 09-12-2025 at 03:45 AM.

  3. #3
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    You’re applying ranked CC logic to a mode that was never built to function that way. Frontline is intentionally designed with respawns, multiple objectives, and alliance-scale chaos — it’s not a 5v5 elimination match where every single decision makes or breaks the game.

    Objectives do contribute directly, otherwise they wouldn’t award points or Battle High. Yes, a bad push can backfire — but that’s true of any PvP mode. The difference is that in FL, those swings are part of the design. That’s why the mode has unique PvP actions and less punishing mechanics compared to CC: to keep it from being “serious competitive.”

    Highlighting worst-case examples (like people tunneling ice or misjudging node spawns) doesn’t erase the fact that casual play and objective play are valid, intended contributions. FL has always been a casual-friendly entry point into PvP, and its systems reflect that. Treating it like CC just ignores the purpose of the mode entirely.
    (1)
    Free the Glam!, Duel Pistols (Gunner)?

  4. #4
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    77
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Scintilla View Post
    Technically, you can 'contribute' to ranked CC as long as you hit someone. You're dealing damage, assisting the team in defeating the opponent. Does it mean you are ultimately playing at benefit to the team? No - other factors matters
    The opening statement here is complete rubbish. You can win at ranked CC by just “hitting people” is the most ridiculous take I’ve ever heard. There’s no participation bonus in CC (battle high off assists or on kills for that matter). You have no idea what you’re talking anbout. After that statement, you need to take a screenshot of your rank and victories. Nothing you say can be slightly considered creditable until then. If a single person dcs in a match, you’re all but guaranteed a loss. I’ve had team mates completely not play in frontline and still won along with most having no idea what they’re doing.

    Your other post claims frontline game play is comparable to CC…that’s complete nonsense as well. The number of combatants and objectives completely ruins that stance. Your example of tank play is horribly flawed as well. Just diving in, in CC is a death sentence and since CC is all about the numerical advantage…you just cost your team the match. Misinformation is beyond toxic. Misinformation for the sake of validating your point is even worse.

    No matter how you feel about frontline, the facts are stacked against you. It’s a daily, dailies are casual content. Casual content is a bridge into mid-core content. Trying to force your skewed viewpoint on other people with misinformation is toxic. Questioning other people’s intelligence or skill based on your obvious misunderstandings is the real problem here.

    Lastly…no one is saying frontline is bad or pointless or discrediting it in any way. The topic was meant to get people thinking about what purpose and place frontline has in PvP. You don’t need to defend yourself here Vatom. This person is taking this post as a personal attack because they are the person that makes a casual mode meant for fun, miserable to play. We’ve all experienced their kind. Constantly spamming the chat insulting people because they are there to have fun…like the game mode was intended. If you intend to play frontline like ranked CC…feel free. It’s extremely bad for your mental health, but hey…I don’t pay your sub. The rest of us looking for that kind of experience are going to play CC or ranked, like SE intended. Save the insults, misinformation, and skill questioning for yourself.
    (1)