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  1. #10
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    185
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vatom View Post
    ...
    Technically, you can 'contribute' to ranked CC as long as you hit someone. You're dealing damage, assisting the team in defeating the opponent. Does it mean you are ultimately playing at benefit to the team? No - other factors matter. Who you focus, your approach to play, your own deaths etc.

    Are they attempting to coordinate their attacks with their team, or are they just throwing damage wildly and randomly, allowing enemies to escape and heal rather than finish the job? Are they instantly running to 1v5 an enemy team following a wipe, without falling back to regroup, dying again just seconds later? Are they attempting to heal and use elixirs or are they just using death as a reset, forgetting the slowly increasing respawn timer?


    It's the same for Frontline. You can't apply this rule to one and not the other.

    Sure, someone can spend their whole time playing objectives, which gains points. Does it mean they are ultimately playing at benefit to the team? No - other factors matter.

    Are they attempting to coordinate their attacks with their alliance or are they just throwing damage wildly and randomly, allowing enemies to escape and heal rather than finish the job? Are they blindly running into an enemy alliance, totally solo and outnumbered, just to interact with a node in the false hope that this enemy alliance will ignore them and let them take it, dying just seconds later? Are they attempting to heal and use elixirs or are they just using death as a reset, forgetting the loss of team points and BH with each death?


    Example:

    Shatter

    All of their focus on ice, they are unlikely to be contributing much to PvP. When an enemy team comes to take those objectives they contribute little/nothing towards defence. The objective is more likely to be lost, those players who did attempt to defend are more likely to die due to being undersupported, and those casuals who focused the objectives also die because they now have no team to protect them. Not only does the more aggressive PvP team gain huge point boosts from their kills, but they also farm considerable BH, giving them a strong advantage next time. Casuals dealt good damage to the ice, but lost all of the point gain, and their BH, in deaths.


    Seal Rock

    You're second place. The Flames are in first and aren't far from winning. Maelstrom, third place, is far behind you both on points, though more due to the unfortunate luck of being the North spawn than any kind of poor play. An S rank spawns between you and Maelstrom. Seconds later an A rank spawns between you and Flames. You would not believe the number of objective-focused casuals who will go for the S-rank 'because that's worth more'. You're still fighting Maelstrom for the S-rank while Flames take the A-rank with ease, they then travel up the map to flank you while the casuals are blindly focused on Maelstrom for the S. You wipe, Flames wins.

    Would you say either of these contributed?
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    Last edited by Scintilla; 09-12-2025 at 03:45 AM.