Quote Originally Posted by Alicie View Post
[*]Introduce weekly "Bingo Card" that would contain various challenges and mini-qeusts such as completing certain duty. Crossing a line could give you one online store credit that you could use in place of, for example, 100 yen to obtain items from online store. Include duties that players rarely unlock such as hard dungeons, old raids, old alliance raids, optional trials to give more incentive to unlock and run this kind of content. Keep these cards limited to one per account and not available on free trial.
Not a fan of this solution. Putting a cash value on things you do in-game will introduce thoughts like, "Spending 3 hours to get 100 yen sucks, I'll just buy it" and is in fact used that way in many free to play games. It encourages people to do the mental conversion of "Do I spend 10+ hours and wait 2 months farming enough tokens OR spend 2 minimum wage hours in pay on an item." which I suppose if your goal is to encourage people to buy more stuff from the cash shop this is a great idea.