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  1. #11
    Player
    Zelda206's Avatar
    Join Date
    Jan 2021
    Posts
    122
    Character
    Dawning Gaur
    World
    Malboro
    Main Class
    Blacksmith Lv 83
    We get what we get when we get there.
    "Please look forward to 8.0". That's the one thing I'm scrutinizing heavily, implying that the game will not be something to look forward to until then.
    Just voicing my thoughts, please take with a grain or a mountain of salt. I'm a little tired.
    (5)

  2. #12
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    858
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If they are applying this to variant dungeons as they say, it removes the need for criterion because you can just scale up the difficulty of the variant enemies and increase the amount of mechanics that they do.
    I don't think this bit applies to V&C well since one is more of a go-with-the-NPC chill thing and the other one is a dungeon tuned up to be hard. Unless putting it on the hard mode removes the NPC entirely but then I wonder how they'll implement that.
    (1)

  3. #13
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Less can be more. I think ff14 spreads itself with too thin much niche content that 90% of the playerbase has no real interest in, Difficulty scaling content is really needed.

    Though what I will say is they need to Fix the Job system already because you know what's been missing for years? what could you know add reason to go over content and get a new experience? Unique Jobs now not only difficulty can scale with dungeons and what not you can have a different experience in the same content for learning a different job!

    I don't expect them to but learning jobs and taking different jobs is what kept things fresh for me, when they all feel samey once i've done content it gets boring.
    (5)

  4. #14
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,644
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aco505 View Post
    I don't think this bit applies to V&C well since one is more of a go-with-the-NPC chill thing and the other one is a dungeon tuned up to be hard. Unless putting it on the hard mode removes the NPC entirely but then I wonder how they'll implement that.
    They have said repeatedly they will be doing a Pilgrim's Traverse-type system for Variant, and also said it in the link.
    (2)

  5. #15
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    140
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    The Quantum Boss with modular difficulty is actually a good idea.
    Runescape did great with Tomb of Amascut and allowing parties to increase difficulty to bosses (not just numbers, but stuff like you only get X amount of wipes, you only get X amount of time, inability to eat food to heal, or making all special attacks cost 100% of your spec bar)

    FFXIV would benefit greatly from a feature like this!
    (1)

  6. #16
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    733
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You ignored the context of what he said.

    A lot of people have been complaining "there's no content" because they don't do the content that they release, because it's either "too difficult" or "too easy".

    So what he said was that the content will have variable difficulty. And because of that, it removes the need for two versions of some content, since the difficulty of the one fight is variable.

    If they are applying this to variant dungeons as they say, it removes the need for criterion because you can just scale up the difficulty of the variant enemies and increase the amount of mechanics that they do.
    What baffles me is that they continue to talk about difficulty... difficulty is not the core of the problem, it's a consequence of the main problem, which is that they removed every piece of content with shelf life when they removed field operations, and the new one doesn't do the trick, because it only has interest if you plan to do the high difficulty raid. Relics were a worthy carrot at the end stick for field operation, but some gear that will be outdated next patch isn't. Especially when between 70 and 90% of the player base will never touch the high difficulty content.

    They have to stop forcing people into high difficulty content, and give a content with shelf life that most player can participate in. Simple as that. Removing the field operation was not a problem, but not replacing it with a content that serve the same goal was. It's it has several difficulty levels and is one time and never again, it's useless. Variant dungeons proved that. Yet they keep digging in that direction. Repeating the same content 100 time to get a mount is fun only to a few players. As imperfect as they were, Eureka and bozja brought a social component that's mostly absent from OC. While repetitive gameplay wise, every session felt different, because you ended with other players, and the rythm was slow enough so you could speak with them.

    A mmo without content with shelf life is a dead mmo. They have to remember their core audience is the mmo players, they're ones that will stay and teach to other, they're the ones that have been there for so long.

    It baffles me that they got to a point every mmo in the market wish they achieved to attain, and destroying their own game with their poor management and poor understanding of the genra...
    (18)
    Last edited by CNitsah; 08-25-2025 at 07:01 AM.

  7. #17
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    309
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Machinist Lv 100
    I hate to be that person but I much prefer sticking to old reliable in most things, and the new experimental stuff they keep trying since EW patches has consistently died within weeks or just flat out been bad in some really crucial way.

    The reward systems aren't great, or they have such weird criteria to enter, and regularly have had BOTH holding it back from really landing with us players.

    I want a Wisp of Darkness something fierce, but I don't like doing Savage content in general and getting 24 people to do Chaotic now enough times to get it sounds like a nightmare on top of just learning it.

    Forked Tower is a... Mistake. The only reason we got any change is because the JP fanbase did a very loud protest and boycott. Thanks, friends.

    V&C Dungeons are a great idea with zero reason to grind them fully unless you're a lore hound and no one cares to do Savage anymore because it doesn't have a reason to continually return once you get what you want.

    I've begun Solo missions with Variant, wanting to get every path BECAUSE I'm a lore hound, but I know a lot of players that were really happy to finally have some light party hard content with the Criterion.



    But, I'm catching up a TON of older content I just couldn't/didn't do. Mounts, relics, glam, DoH/L stuff, Deep Dungeons. I'm having a blast despite of everything.

    So I'm actually really encouraged that this is the direction. Widely appealing content instead of trying to carve a new niche every single update!
    (5)

  8. #18
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,284
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I just want longer lasting content that requires me to talk to ppl again. Make actually joining a free company or having a static a worthwhile experience. One of the best things about FFXI was being able to not only help newbies but take them into content that is 7 years old and have it still be relavent and potentially rewarding for everyone who participated. Making it easier, unless you were a troglodyte that no one wanted to play with, to form groups, farm content and get meaningful rewards. We had a ls for over a decade with the same core group of 12 (whom I still talk to) and a revolving door of new players that we would help get started. Some would stay, most would move on, but we were always busy to the point we had a schedule of what content we were running and when.

    Gear outdating as quickly as content does also doesn't help with relics being a particularly sore spot for me. So much work for only being relevant for 1 patch outside of glamour is almost criminal.
    (2)

  9. #19
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,644
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CNitsah View Post
    It baffles me that they got to a point every mmo in the market wish they achieved to attain, and destroying their own game with their poor management and poor understanding of the genra...
    The issues, if we're being generic about it, are:
    - Content is made extremely simple and shallow, predictably so, in an effort not to confuse casual players; the result of that is it lacks enough depth to be replayed for 10 years or to sink your teeth into.

    It's probably why in 2025, almost the only replayable content anyone could think of is PvP, S rank spawning and certain activities in the Gold Saucer (and a lot of that is due to PvP with TT, chocobo racing, Doman Mahjong, verminion if anyone plays it).

    - The amount of abandoned and underwhelming systems, such as FATE and hunt sync, that need improving is baffling when it would so obviously take a short amount of time to improve them. There isn't even so much as an attempt. Bloated menus can attest to that.
    (0)

  10. #20
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    77
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    They didn’t think 3 versions of the same fight was good when they stopped doing it in ARR…what makes anyone think it’s gonna work now lol. Sounds like more empty promises on the end of empty promises.
    (2)

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