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  1. #11
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    796
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You ignored the context of what he said.

    A lot of people have been complaining "there's no content" because they don't do the content that they release, because it's either "too difficult" or "too easy".

    So what he said was that the content will have variable difficulty. And because of that, it removes the need for two versions of some content, since the difficulty of the one fight is variable.

    If they are applying this to variant dungeons as they say, it removes the need for criterion because you can just scale up the difficulty of the variant enemies and increase the amount of mechanics that they do.
    What baffles me is that they continue to talk about difficulty... difficulty is not the core of the problem, it's a consequence of the main problem, which is that they removed every piece of content with shelf life when they removed field operations, and the new one doesn't do the trick, because it only has interest if you plan to do the high difficulty raid. Relics were a worthy carrot at the end stick for field operation, but some gear that will be outdated next patch isn't. Especially when between 70 and 90% of the player base will never touch the high difficulty content.

    They have to stop forcing people into high difficulty content, and give a content with shelf life that most player can participate in. Simple as that. Removing the field operation was not a problem, but not replacing it with a content that serve the same goal was. It's it has several difficulty levels and is one time and never again, it's useless. Variant dungeons proved that. Yet they keep digging in that direction. Repeating the same content 100 time to get a mount is fun only to a few players. As imperfect as they were, Eureka and bozja brought a social component that's mostly absent from OC. While repetitive gameplay wise, every session felt different, because you ended with other players, and the rythm was slow enough so you could speak with them.

    A mmo without content with shelf life is a dead mmo. They have to remember their core audience is the mmo players, they're ones that will stay and teach to other, they're the ones that have been there for so long.

    It baffles me that they got to a point every mmo in the market wish they achieved to attain, and destroying their own game with their poor management and poor understanding of the genra...
    (19)
    Last edited by CNitsah; 08-25-2025 at 07:01 AM.