Quote Originally Posted by Jeeqbit View Post
If they are applying this to variant dungeons as they say, it removes the need for criterion because you can just scale up the difficulty of the variant enemies and increase the amount of mechanics that they do.
I don't think this bit applies to V&C well since one is more of a go-with-the-NPC chill thing and the other one is a dungeon tuned up to be hard. Unless putting it on the hard mode removes the NPC entirely but then I wonder how they'll implement that.