

No they do not need to Simplify Jobs in what world do jobs need to be simplified? They've been simplified so much to absurd levels no way can anyone be serious saying they need to simplify jobs further.
Jobs can have less skills and be more complex by the way, the amount of abilities doesn't automatically mean how complicated a job is. A actual good way to do this is add depth to skills, add chance and randomness to rotations, let jobs feel different.
The only bloat I see is mitigation bloat on tanks and heal bloat on healers both roles need less free value skills, Healers should have the complexity that if they run out of resources (which should happen) they need to spend gcds healing while keeping up their damage procs and skills, Tanks need less random mitigation skills that all do the same thing (raise your defence and like heal) rather having a self mitigations, party utility ect. While keeping up a actual fun rotation that isn't bland spam 1, 2, 3 and burst.
Speak for yourself.
I'm a seasoned non-hardcore player, mostly a casual lately and would appreciate a simpler experience.
I have many cool games to play and FFXIV is losing terrain so instead of making it more difficult they could make it more fun.




It’s not like the jobs and content being way too easy went like EW’s most common battle design complaint or anything
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I mean... bye Felicia?
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