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  1. #41
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,285
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    probably a hot take but i wanna have more 'friction' back.
    i enjoyed dragoon way more when i hade to think about more of the little stuff

    more positional (and also having to hit the last positional to uograde the first skill in your next combo)
    gap closer with dmg
    jumps with animation lock

    and a lot of off globals
    (3)

  2. #42
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,072
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sani2341 View Post
    Didn't all of this Happen with StB, then ShB just cleaned it up some?

    While role skills were A bit wonky in StB,they needed Manual selecting which you want, they weren't tied to other classes anymore, same with getting your job unlocked.

    And a lot of the job gauges were really badly utilized at the time too. Still are in some cases (looking at you fairy gauge)
    The only one I'm not positive on is the class requirements for job unlocks. Everything else was SB and not ShB.
    (1)

  3. #43
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    640
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Asari5 View Post
    probably a hot take but i wanna have more 'friction' back.
    i enjoyed dragoon way more when i hade to think about more of the little stuff

    more positional (and also having to hit the last positional to uograde the first skill in your next combo)
    gap closer with dmg
    jumps with animation lock

    and a lot of off globals
    Funny, you say that while DRG is probably one of the most complex and hardest to hyper-optimize. HERE enjoy!

    I wouldn't mind more animation lock mechanics if they also come with I-frames; otherwise, no thanks.
    (0)

  4. #44
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sani2341 View Post
    Didn't all of this Happen with StB, then ShB just cleaned it up some?

    While role skills were A bit wonky in StB,they needed Manual selecting which you want, they weren't tied to other classes anymore, same with getting your job unlocked.

    And a lot of the job gauges were really badly utilized at the time too. Still are in some cases (looking at you fairy gauge)
    Cross class skills were removed in ShB (turned into role actions/no need to level alternate classes.) There was no true subclass system, though I can see why someone would bring it up in relation to class requirements (E.G. Paladin needing to level Conjurer to unlock.) Bonus stats were removed in SB (and no one cared, only summoner paid it any attention, honorable mention for piety and black mages, can't remember if piety was a leveled stat thing.) Job gauges kind of existed before Stormblood, but Stormblood is basically where every single solitary gauge came from, and a solid 90% (off the cuff, not actual) of jobs had a rage bar added in some form because the devs got a shiny new feature. And Phys Ranged lost their cast bars in stormblood. Ironic now that, in Endwalker and Dawntrail, the devs are doing the reverse by removing the 'cast' from 'caster,' turning them into rphys.
    (0)
    Endwalker and Dawntrail were mistakes on par with Heavensward.

  5. #45
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,285
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kohashi View Post
    Funny, you say that while DRG is probably one of the most complex and hardest to hyper-optimize. HERE enjoy!

    I wouldn't mind more animation lock mechanics if they also come with I-frames; otherwise, no thanks.
    i mean im far from the top players. i dont care if i have a purple, blue or green parse. i think blue is nice, but thats it. im not looking to hyper-optimize a job.

    i just wanna have fun with it. and some level of feelable friction is needed for that, while at the same time maintaining a fluid gameplay. something that should more or less feel different for each job.
    (2)
    without fun jobs none of the content is fun

  6. #46
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,072
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Taranok View Post
    Cross class skills were removed in ShB (turned into role actions/no need to level alternate classes.)
    It was in SB, we just used to be able to choose 6 from a pool of 10.
    https://finalfantasy.fandom.com/wiki...emoved_actions
    (1)

  7. #47
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,323
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Taranok View Post
    honorable mention for piety and black mages, can't remember if piety was a leveled stat thing.
    It was MIND BLMs. Mind used to raise the MP pool (and Piety the charge rate). Generally a couple to a handful of melds required in HW to reach specific MP cap or margins notably for species that had low starting MND (like highlanders) so they could cast 6x F4 in Astral. And more for margins so you wouldn't end up dry of MP unable to cast anything to swap to Ice.
    (1)

  8. #48
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Daralii View Post
    It was in SB, we just used to be able to choose 6 from a pool of 10.
    https://finalfantasy.fandom.com/wiki...emoved_actions
    I stand corrected, though here's a better resource on its slow phasing out. Unrelated, I miss stormblood BLM. Truly the best iteration. Loved the crap out of mana shift.

    Quote Originally Posted by Valence View Post
    It was MIND BLMs. Mind used to raise the MP pool (and Piety the charge rate). Generally a couple to a handful of melds required in HW to reach specific MP cap or margins notably for species that had low starting MND (like highlanders) so they could cast 6x F4 in Astral. And more for margins so you wouldn't end up dry of MP unable to cast anything to swap to Ice.
    No, mind was the old +healing stat. Piety was +mp.

    The reason why I was wondering if BLMs could boost piety with leveling is because I had the impression piety wasn't a primary stat, since I remember needing to meld piety as a BLM in HW. IIRC the stats you could spend your 30/35 points on were STR/DEX/INT/MND/VIT, but I need to find a source on it again.

    Ye Olde Cleric Stance really showcases this, since it swapped the primary heal stat with the primary magic DPS stat.
    (0)
    Last edited by Taranok; 08-17-2025 at 11:44 PM.
    Endwalker and Dawntrail were mistakes on par with Heavensward.

  9. #49
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Taranok View Post
    The reason why I was wondering if BLMs could boost piety with leveling is because I had the impression piety wasn't a primary stat, since I remember needing to meld piety as a BLM in HW. IIRC the stats you could spend your 30/35 points on were STR/DEX/INT/MND/VIT, but I need to find a source on it again.
    You used to be able to meld main stats in HW. As tanks, we used to meld Strength on our Vit accessories, or Vit onto Strength accessories, as they both contributed to out damage output.
    (0)

  10. #50
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    You used to be able to meld main stats in HW. As tanks, we used to meld Strength on our Vit accessories, or Vit onto Strength accessories, as they both contributed to out damage output.
    Yes, but I'm referring to the old attribute point system. You got 30 points you could spend in something from 1-50, and a further 5? from 51-60. And I think only primary stats could be raised, which Piety was not one. The system was actually awful because every class just put it into STR/DEX/INT/MND and SMN/SCG had to constantly respec if they swapped between the 2 jobs because of the nature of those stats back then. But I'm just trying to remember if piety could be spent on it or not, and I think the answer was no because piety was not a primary stat.
    (0)
    Endwalker and Dawntrail were mistakes on par with Heavensward.

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