I'll put mine here, for Dancer:
(old)
- Fixing Tillana's esprit issue, and just giving some sort of "DotD Ready" treatment, to be on par with other similar changes;
- Remove Closed Position's recast time, essentially making it like its PVP version, where you can freely swap;
- Improvisation once again generates Esprit alongside its effects;
- Finishing Move Ready is now tied to Technical Finish instead of Flourish. It feels great that we have it instant cast for our burst windows, but feels kind of odd not to dance every other SS during downtime.
(new)
- Closed Position II (added to early levels): meant for the solo DNC player to make up for the lack of the outsourced damage. Not optimal to use when you're in a party;
- Saber Dance gets a visual upgrade;
- New oGCD 90s utility that replenishes 1 charge of a movement action for the party, or reduces 30s of its recast time if it does not have charges;
- Standard Step and Technical Step are upgraded: Each step now has a small AoE damage component (25yd radius);
- Flourish now gives 4 Fourfold Feathers when used under Technical Finish. This means we have more freedom and flexibility to use Fan Dances outside of burst windows;
- A new dance that is unlocked after the Technical Finish buff: It has 4 dance steps but no finisher meant to spice up your downtime phase. Those steps are slightly stronger than the buffed filler combo and after you successfully complete them you gain... (see below)
- One "Phoenix Feather" that changes your next Standard Step into "Phoenix Step" (2-step dance), fire animations and all. Upon successfully performing this, your Dance Partner gains a Reraise buff, to ressurrect without sickness when they die (or have the debuff cleansed if they're recently raised. This applies a 6min debuff on the dancer that keeps them from applying another Reraise.
*Basically the "big new thing" would be something to make the DNC rotation less boring during downtime.
(role related)
- Addle and Feint are removed from the other dpsers and given to the Aiming jobs. Both share a recast time and have names/animations/appearances unique to each job (like how Shield Samba works);
- Palisade is back as a tank backup defensive, also having animation/appearance unique to each job;
- Peloton remains working only outside of combat, but now it gives the same effect as a second Sprint. 60s recast time.
- MP economy action added to help healers - In the situation of MP management becomes an important point for them again.
(all jobs related)
- Light Party Limit Break can go to level 3 now.


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