Last edited by SkankyRoe; 08-14-2025 at 02:11 PM.
I look just like the roes next door... if you happen to live next door to an amusement park.
It seems like you're going into a dungeon overgeared for it. Things will melt faster with higher ilvl. Boss mechanics will be skippable. Tank busters will take 10% HP unmitigated. At most. Of course it will be too easy. There is a reason there is a ilvl cap in some harder duties.Seriously? It seems like you don't know how ilvl works. Things will hit harder and take longer to kill, but if you just do the mechs its actually exactly the same difficulty. In savage, it matters a bit more because of the enrage. You could just dodge mechs for 30 minutes straight in a casual duty and never be punished for it.
Alas, you guys already have a hard content to do. Dawntrail was a raider fest, with occult crescent normal being so hard that only raiders could clear it. You will have your ultimate, your shiny new savage tier.
Another thing: an interesting dungeon is not necessarily a hard one. A content that's hard for the sake of difficulty is just annoying.
It's a little ironic that there was a pretty popular thread about how the new dungeon is actually pretty challenging and OP of that thread couldn't clear it with DSS.
Really shows that what some might perceive as easy, others might find difficult!![]()
I'd love more randomization personally. It doesn't have to be to the point where the boss literally never does the same thing twice, but I shouldn't be able to memorize the fights. Give bosses larger abilities pools and let them choose which to use and what order. Make mobs meaningfully different from one another and place them randomly between the bosses. Multiple dungeon paths would be nice too.I'm not exactly sure what you are talking about is even possible. By the nature of discovery, ANYTHING they add mechanically, once you know how it works, will be muscle memory after you demystify the initial unknowns. What sort of mechanics are you suggesting they add that would overcome this? Do you mean totally randomizing the boss encounters so they never do the same moves twice?
This will require a revamp to healers (which is fine, and desperately needed anyway), but it does create a problem with the stated design goals of not wanting to make healers the absolute lynchpin of completing content. I 100% agree with you though, everything in this game needs more randomization and less script. And healers need to be healing, not playing DPS bots.I'd love more randomization personally. It doesn't have to be to the point where the boss literally never does the same thing twice, but I shouldn't be able to memorize the fights. Give bosses larger abilities pools and let them choose which to use and what order. Make mobs meaningfully different from one another and place them randomly between the bosses. Multiple dungeon paths would be nice too.
Where's this so called "feast" for raiders?It seems like you're going into a dungeon overgeared for it. Things will melt faster with higher ilvl. Boss mechanics will be skippable. Tank busters will take 10% HP unmitigated. At most. Of course it will be too easy. There is a reason there is a ilvl cap in some harder duties.
Alas, you guys already have a hard content to do. Dawntrail was a raider fest, with occult crescent normal being so hard that only raiders could clear it. You will have your ultimate, your shiny new savage tier.
Another thing: an interesting dungeon is not necessarily a hard one. A content that's hard for the sake of difficulty is just annoying.
Ur so right why dont we just put an "I win" button on every msq duty in the game! Or how about AI takes over ur character and u can just watch the game play itself for you! How about we dont make u need to even move ur character for all of msq u will just teleport instantly where u need to go. Why should people be forced to actually play the video game? So trueHonestly the simplest answer is to simply create a toggle-able "epic hero" mode that gives you x many free deaths and just call it a day.
It's a trust. It doesn't impact the difficulty level for party play at all. Let the people who are only here for the MSQ enjoy the MSQ. It has no bearing on anyone else's enjoyment of the game if the experience designed for purely solo play is reduced to easy mode. You don't even need to remove gear rewards, no one's experience is being 'ruined' by people getting free 745 gear when we've had 750 gear available for what, 4 months for people collecting tomestones?
If you feel like your experience is being cheapened because people can just progress through an MSQ dungeon without 'gitting gud' then I don't know what to tell you. You're probably a joy at parties. I mean I have a surprise for you - you can get waxed several times 'for free' during duty support for the trial.
If you want to dampen the vast majority of other peoples fun because you would rather mash ur face on the controller to win then actually put in effort to learn then I dont know what to tell you. Youre probably a joy at parties.
Occult crescent MANY casual players beat. It's about as hard as an ex, maybe a bit easier. The only requirement is to join the discord and sign up.
We've already been without a savage for 5 months which is typical and without a new ulti for 9 months. Not sure what you are talking about.
And all of this, is of course besides the point that nobody is asking for story dungeons to be savage. So go ahead, keep up with the strawman.
General reminder irrespective of thoughts from others. Dungeons are mandatory, casual content. If a savage/ultimate raider isn't bored out of their mind doing the dungeon, the dungeon is way, way too hard. People need to be able to make mistakes and survive, to practice mechanic styles and survive. And ideally, not be picked on as any individual attack unless that mechanic is laser-focused to pick on that role (E.G. a generally easy to do but melee-targeted attack like a melee-out aoe.) Anything else is literally and irrefutably bad dungeon design.
Endwalker and Dawntrail were mistakes on par with Heavensward.
Or you can do a better with not being this melodramatic over a suggestion that effectively allows a capped number of free raises in content that does not impact you in any way, shape or form, especially seeing as this implementation already exists in a select number of duties already...Ur so right why dont we just put an "I win" button on every msq duty in the game! Or how about AI takes over ur character and u can just watch the game play itself for you! How about we dont make u need to even move ur character for all of msq u will just teleport instantly where u need to go. Why should people be forced to actually play the video game? So true
If you want to dampen the vast majority of other peoples fun because you would rather mash ur face on the controller to win then actually put in effort to learn then I dont know what to tell you. Youre probably a joy at parties.
Literally asked for it in trust duties, not duties where you're placed with other players, so I fail to see how this would dampen the fun on other players' experience, unless you're actually, and unironically placing some personal satisfaction in being a person that managed to complete a story dungeon LOL
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