It's a different game, but I can't help but think about the new 1 button rotation option in WoW that is supposed to be sub-optimal because it doesn't do any oGCDs or timed bursts or synergies buffs or any of the things that ought to make someone do better damage..... and yet, by the averages. the players using the 1 button rotation are performing better than 75% of those who aren't using it. Source: https://www.youtube.com/watch?v=SA6g...llularWarcraftDungeon was piss easy, and actively harder with trusts because of how ass they are in the DPS department. To those who pretend you don't have to scrape people off the floor: you very much do. I can be on any dps job with raise on it, and I still have to scrape people off the floor in the entire dungeon. If I'm a healer, I sometimes see both DPS die to random garbage on the first mechanic, it's just kinda... bad. The dungeons aren't hard, but these are the same people who died to not-Alexander at the end of the Twinning, or the same people who failed the ATE in Seat of Sacrifice. Catering to people who play worse than actual children is impossible.
While trusts will be making the dungeons a slog, people who wanna have their hand held can follow Wuk Lamat or something - don't like that it takes 30min? Guess what, neither do the players that you would otherwise be matched up with. Suck it up.
What that tells you is that the majority of casual players in an MMO is so bad that even forcing them into the most basic rotation is making them do better than those who are totally freestyling it, and not even the best players are able to outweigh the bad in aggregate in the non OBR group.
MSQ dungeons are supposed to be easier because it is story content. And I really don't like people pushing for more difficulty in casual content. There already is content for you. Go and do that.
I would not be against them adding Extreme level MSQ dungeons after the first clear of the normal one though. For people looking for something a bit harder. You can add a Minstrel's version.
The Dungeon is totally fine. We should rather complain about not having anything in between Dungeon and Extreme difficulty. Perhaps a hardmode version of important Story-Dungeons.
Seriously? It seems like you don't know how ilvl works. Things will hit harder and take longer to kill, but if you just do the mechs its actually exactly the same difficulty. In savage, it matters a bit more because of the enrage. You could just dodge mechs for 30 minutes straight in a casual duty and never be punished for it.Now try doing this dungeon at min ilvl and entering alone at Duty Finder.
It surely will be a bit harder than when you did with your raiding BiS gear and your static/FC full of savage farmers.
Bonus points if you play as healer and face a tank that thinks that tanking cds is for the weak.
Last edited by Altina_Orion; 08-14-2025 at 02:37 AM.
Casual content should not be so easy that you can close your eyes and get through it. There should be SOME friction. I'm not saying it should be EX.MSQ dungeons are supposed to be easier because it is story content. And I really don't like people pushing for more difficulty in casual content. There already is content for you. Go and do that.
I would not be against them adding Extreme level MSQ dungeons after the first clear of the normal one though. For people looking for something a bit harder. You can add a Minstrel's version.
There's a difference between easy and something being doable while barely looking at the game.MSQ dungeons are supposed to be easier because it is story content. And I really don't like people pushing for more difficulty in casual content. There already is content for you. Go and do that.
I would not be against them adding Extreme level MSQ dungeons after the first clear of the normal one though. For people looking for something a bit harder. You can add a Minstrel's version.
Good effing lord, didn't we just HAVE this thread?
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