Quote Originally Posted by Valence View Post
The crescent AoEs on the last boss of Jeuno stand way too high relative to max camera zoom for literally zero reason. Even in older content like ARR shiva the circles are duplicated at a higher altitude so it gets in the way of the camera as a way to obfuscate the ones on the floor.
Those are just badly designed visuals, period. I claim no disabilities and would still benefit from them being tweaked.

For the rest more generally, it's as people have noted, vfx saturation whether or not it truly hides the tells, is still saturated enough to mess with people's perception and eye strain / flashbang tolerance.
It's exactly this sort of comment why I asked for a example. Just one. I get it. People have problems with the visuals; I'm not questioning that. But if, say, I want to make a concrete suggestion (to SE), then I need a concrete example. And speaking as a developer, concrete examples and suggestions, even if they don't get at the actual, core issue, are still immensely helpful.

My current working theory is that SE, in moving away from orange puddles towards more "cinematic" encounters, has tried to make sure that animations make it blindingly obvious where the bad spots are... and, well, nailed the "blinding" more than the "obvious."