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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,264
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    Umm correct. Oh and i'm also 45 seeing as age has come up too lol

    I'll leave you with this...Btw he raided with his fricking feet...
    https://www.pcgamer.com/how-a-disabl...al-fantasy-14/
    https://www.youtube.com/watch?v=xd3T8ZcaOGQ
    Well then, i'll leave you shitting on other disabled people or hold them to your own standards, whatever works for you, that's indeed not my turf and I obviously misread what you wrote, for which I apologize.

    Quote Originally Posted by AmiableApkallu View Post
    I'm curious: What's a good example of the boss's own flashbangs hiding their tells?

    I understand that party effects can hide the boss, and thus their tells, but that's been a problem for multiple expansions, now.
    It's everywhere, one doesn't have to look far. The crescent AoEs on the last boss of Jeuno stand way too high relative to max camera zoom for literally zero reason. Even in older content like ARR shiva the circles are duplicated at a higher altitude so it gets in the way of the camera as a way to obfuscate the ones on the floor. In Hades, second phase, the boss model constantly gets in the way of the camera and blocks everything from view, notably when he extends his "arms" (this isn't the only big omnidirectional boss that has similar issues in the game).

    For the rest more generally, it's as people have noted, vfx saturation whether or not it truly hides the tells, is still saturated enough to mess with people's perception and eye strain / flashbang tolerance.
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    Last edited by Valence; 08-14-2025 at 02:02 AM.