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  1. #441
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    265
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mawlzy View Post
    ... 10 more days.
    I wish you all the best. I'm right there with you, went back to SWtoR and I'm having so much fun. Can't even be bothered to touch 7.3 content.

    I hope you find your fun in your other MMO. You deserve a rest, you've been shouting into the aether too much, wasting your energy on people who will always refuse to understand. I've been there!

    I feel you should just let it go at this point, it's much better for your mental health.
    (6)

  2. #442
    Player
    lievaordiea's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Liev Ordiea
    World
    Phoenix
    Main Class
    Miner Lv 100
    ngl as an also older player (over 50) i'm a little confused.

    We all have different abilities but that boss.
    was extreme halitali drop balls, the lighting things that appeared in the Alexandria dungeon and the line mech we saw in EW when fighting anima in the tower of babel. there is nothing you havent completed before prior to this dungeon. in fact the only reason i died was because i didnt notice the dot mech was targetable and took a ton of dot dmg

    so after seeing this.. has your reflexes really gotten so poor you can no longer complete content that released in ARR & HW?
    a trip to the aery on a melee class will soon make you realise the aoes that dropped on that dungeon constantly around trash was even faster.

    what i've also seen in this post is .. folks are like 'cant do it i wont be doing it again'

    do you not remember when you first begun the game? did you complete each dungeon instantly? i know i didn't. it took time to learn the mechanics. things that were hard in ARR seemed simple when you get to HW. not just due to ilevel but by the repetition of the dungeons. your skills got better.
    this is what it means to 'git gud'
    it doesn't mean execute brand new dungeons and mechanics perfectly on day one it means to keep trying. to keep learning. to find out where your weak points are in these dungeons and to (to quote something) forge ahead regardless.

    i sometimes think on the amazing disabled community we have. i recall a blind woman doing snowcloak. she dodged aoes alot easier than i could. i do wonder if she still plays. i heard of a person doing ultimate and savage and being the best dps in the group despite having no hands.

    i dunno. i guess my point is.. please stop thinking that to complete anything you need to oneshot it. some folk cant. i died 7 times on this boss dping trust as i normally do and still think its the best content in the game currently. and yeah i considered exiting the game and doing it again the next day. somedays your fingers just dont work and you need to take a break and come back to it later.
    (13)

  3. #443
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    287
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    So here's a thing I think a lot of casual players aren't getting.

    Those ground AoE's in newer content aren't the 'tell'. If you're still in the AoE when it appears, you're taking the hit. Newer content tends to lean on visual cues from the boss and surrounding environment, as opposed to the traditional 'ground aoe' from earlier dungeons and the like. It's about going "Oh, the boss is glowing on one side or has an arm raised, I should probably move to the other side".
    (8)

  4. #444
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,085
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    Those ground AoE's in newer content aren't the 'tell'. If you're still in the AoE when it appears, you're taking the hit. Newer content tends to lean on visual cues from the boss and surrounding environment, as opposed to the traditional 'ground aoe' from earlier dungeons and the like. It's about going "Oh, the boss is glowing on one side or has an arm raised, I should probably move to the other side".
    This has been a thing since at least Shadowbringers, e.g., the first boss of Qitana Ravel, and I'd be surprised if someone can make it to Dawntrail/7.3 without picking up on that (unless they spent all their time on the floor and were carried through every single duty). The nature and difficulty of deciphering what it is you need to do for a mechanic hasn't significantly changed since then.

    Dawntrail's difficulty comes entirely from precision and speed of execution. That's what makes Meso Terminal's second boss a challenge. The safe spots for the falling maces are relatively small. The overlapping mechanics leave no time for hesitation.
    (7)

  5. #445
    Player
    Novarius's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    38
    Character
    Novarius Lunacryst
    World
    Twintania
    Main Class
    Alchemist Lv 100
    As others have previously mentioned I think Trusts having an auto-resurrection mechanic wouldn't be a huge ask, but I think it should be somewhat limited ~1-2 rezzes/boss (and obviously the Healer/Caster would need to be alive for you to get your rez) to encourage people to learn the mechanics and not just have their corpse dragged through them otherwise they are going to struggle in more challenging dungeons/trials later down the line. However, I disagree that another difficulty mode needs to be introduced for dungeons, introducing an easier difficulty level for dungeons would require a lot of rebalancing and the devs committing additional resources to this would not be wise when there are other issues they need to address in the meantime namely the content release cadence - whilst Patch 7.3 has introduced great content there is simply not enough of it, this is where the resources need to go in terms of creating more evergreen or longform content...

    This isn't a Forked Tower situation, I agree that Forked Tower should have had a Normal version for the more casual audience with less strict punishments for mistakes and less individual responsibility to act as a capstone to the loop of OC content. However, the difficulty of these dungeons like Meso Terminal is simply not comparable to the challenge posed by The Forked Tower: Blood or Cloud of Darkness (Chaotic). None of the mechanics in Meso Terminal are especially fast (aside from maybe the saws, into spike balls, into in/out and then second set of saws on Boss 2 for Tank) but people have to understand that you're not meant to pass every mechanic flawlessly on the first attempt, I certainly don't - it's a process of trial and error... I try to sight read mechanics and look for tells but I'm not always going to be right and if I'm not I note it and remember for the next attempt. I got thoroughly embarrassed by the lightning line AOE mechanic on Meso Terminal Boss 3 until I realised the tell was the direction the people were running in was the telegraph for the lasers and not the Line AOE that shows up just before they go off... If people fold at the first sign of a challenge then maybe this game just isn't for you at this point? There's plenty of help available from the community and if you've managed to get this far into DT then you should have the skills needed to succeed, after all there are dungeons/trials with crueler/harsher mechanics than Meso Terminal...
    (1)

  6. #446
    Player BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    200
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Novarius View Post
    As others have previously mentioned I think Trusts having an auto-resurrection mechanic wouldn't be a huge ask, but I think it should be somewhat limited ~1-2 rezzes/boss (and obviously the Healer/Caster would need to be alive for you to get your rez) to encourage people to learn the mechanics and not just have their corpse dragged through them otherwise they are going to struggle in more challenging dungeons/trials later down the line. However, I disagree that another difficulty mode needs to be introduced for dungeons, introducing an easier difficulty level for dungeons would require a lot of rebalancing and the devs committing additional resources to this would not be wise when there are other issues they need to address in the meantime namely the content release cadence - whilst Patch 7.3 has introduced great content there is simply not enough of it, this is where the resources need to go in terms of creating more evergreen or longform content...

    This isn't a Forked Tower situation, I agree that Forked Tower should have had a Normal version for the more casual audience with less strict punishments for mistakes and less individual responsibility to act as a capstone to the loop of OC content. However, the difficulty of these dungeons like Meso Terminal is simply not comparable to the challenge posed by The Forked Tower: Blood or Cloud of Darkness (Chaotic). None of the mechanics in Meso Terminal are especially fast (aside from maybe the saws, into spike balls, into in/out and then second set of saws on Boss 2 for Tank) but people have to understand that you're not meant to pass every mechanic flawlessly on the first attempt, I certainly don't - it's a process of trial and error... I try to sight read mechanics and look for tells but I'm not always going to be right and if I'm not I note it and remember for the next attempt. I got thoroughly embarrassed by the lightning line AOE mechanic on Meso Terminal Boss 3 until I realised the tell was the direction the people were running in was the telegraph for the lasers and not the Line AOE that shows up just before they go off... If people fold at the first sign of a challenge then maybe this game just isn't for you at this point? There's plenty of help available from the community and if you've managed to get this far into DT then you should have the skills needed to succeed, after all there are dungeons/trials with crueler/harsher mechanics than Meso Terminal...
    The problem is the people it's not for don't care. They're bad-faith actors because they want everything handed over to them. We call actual people "Bots" nowadays for a reason.
    (3)

  7. #447
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    At this point, I'd like:

    * the removal of gear stats
    * one button rotations
    * a skip button for every expansion MSQ you own, with the ability to go back and wathc every cutscene I guess
    * more housing districts
    * more modern day clothing
    * more hildebrand quest writing
    * blitzball

    I'm not being sarcastic. I'm not trolling. I just really, really, really don't care anymore. It isn't a big jump from 10% friction to no friction whatsoever beyond opening the game and falling asleep on your keyboard.
    (0)

  8. #448
    Player
    Novarius's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    38
    Character
    Novarius Lunacryst
    World
    Twintania
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by BlisteringFrost View Post
    The problem is the people it's not for don't care. They're bad-faith actors because they want everything handed over to them. We call actual people "Bots" nowadays for a reason.
    It's honestly depressing though, that people feel that they should get a participation award for playing the MSQ and not have to put in any work to succeed - I see why people sometimes refer to FFXIV MSQ as a visual novel in the sense when doing non-instanced content you're most often served the solution on a silver platter or the overworld enemies don't offer a shred of resistance... Maybe the devs have made a terrible mistake by making non-instanced MSQ content so insipid to conquer, it's conditioned some people into thinking that they should be able to faceroll all MSQ content and they get a shock to the system when dungeons expect them to do a little extra legwork... It's not healthy to cater to the lowest common denominator even for the MSQ though otherwise people just stagnate and never improve.
    (2)

  9. #449
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,240
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    "Put in the work to succeed."

    Are we still talking about playing a game or trying to build an ambitious startup and sell it investors?
    (7)

  10. #450
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    163
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valence View Post
    "Put in the work to succeed."

    Are we still talking about playing a game or trying to build an ambitious startup and sell it investors?
    "putting in the work" here is like spending 5-10 minutes to learn a new mechanic or something. It's not savage where you're spending days on something, it's going in, dying a few times, saying 'Oh! I need to kill that thing when it spawns" and then getting through it.

    I mean at this juncture of the game, given we are level 100, I'd say if you blind run a dungeon on day 1 and no one dies, that dungeon is legitimately far too easy.
    (5)

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