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  1. #9
    Player
    Ser_Arven's Avatar
    Join Date
    Aug 2025
    Posts
    20
    Character
    Tichus Ashwren
    World
    Jenova
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Ankhira View Post
    Not everyone plays FFXIV to become a “God gamer.” Some people are here for the story, the social connection, or just to have fun. Yes, aging can and will affect reaction time, god knows I'm not as fast as I used to be, but that doesn’t make someone less valuable as a player. Comparing dungeon mechanics to real-life responsibilities like driving is not only unfair, it misses the point: games aren’t life-or-death scenarios. They’re meant to be inclusive, fun, and adaptable.

    People keep throwing around the term “I win button,” but no one here actually asked for that. They’re just suggesting that Trust could offer some kind of failsafe if a player dies. It’s a level 100 dungeon—sure, it might be easy for you, or for me. But it can still be difficult for others. The attitude of “I don’t struggle, so you must just suck” is toxic. Everyone’s experience is different. How hard is that to understand?

    We all play differently, and that’s okay. Isn’t that kind of the point of an MMO? There’s hard content for those who want a challenge so why not let others have a more accessible version of regular content even if you personally think it’s already “the bare minimum”?
    This is as bottom of the barrel as it gets and if you cannot do the basics at level 100 then the combat isn't for you. The people who are here for story have trust but once again there is a trade off, if you want battle raises you have to do it with other people.

    What you are asking for isn't accessibility its asking to the game to bend over backwards for people. The system is there and raises during trusts are an "I win" because then there is literally no fail state, you don't have to learn because you will be raised and the NPC's will do the mechanics. Sorry that's not how it works.

    There are fun and always cosy video games but this isn't one of them and it shouldn't be, MMO's by nature have stakes otherwise they are a visual novel.

    I'm also not saying everyone is here to be a "God gamer" just that even the best players struggle in new content and die a lot until they learn. You are twisting my words.

    As for the driving analogy what I'm saying is if you have the reflexes to drive you can do a normal dungeon but that doesn't suit your victim complex narrative.

    No one is asking you to be a God gamer just to do a dungeon as designed.
    (13)
    Last edited by Ser_Arven; 08-09-2025 at 05:12 AM.