The Mao refers to the popular forum poster who has also quit the game.
Honey, confidently explaining that people struggle in dungeons because they are not thinking is pretty fucking abrasive.
It helps to prevent afk auto farming, same reason they don't give an auto rezHonestly? i respect this take, not trying to change the DF version. Objectively speaking, the version when doing it with the Trusts SHOULD be easier because first and foremost, the Trusts are SO bad. I don't know whos idea it was to make them do such low damage and almost never do AoE's but its genuinely painful.
The fact that you have more upvotes than anyone else makes me want to give up on humanity. What a mean, careless, even unimaginative thing to say. Like Mawlzy said to you right after: Some people are getting a nasty shock in 30 years' time.
It's like all the people who complained that Mario Kart was given accessibility options for literal babies and elderly people. There's no reason to be ableist in *required content*. Save the tougher stuff for non-required, like Savage or whatever.
Humanity, please grow up. Have a shred of dignity and empathy for your fellow man (or whatever gender).
The point is this isnt tough. It isn't savage, it isn't varient, it isn't criterion, it isn't chaotic, it isn't ultimate, it isn't extreme.The fact that you have more upvotes than anyone else makes me want to give up on humanity. What a mean, careless, even unimaginative thing to say. Like Mawlzy said to you right after: Some people are getting a nasty shock in 30 years' time.
It's like all the people who complained that Mario Kart was given accessibility options for literal babies and elderly people. There's no reason to be ableist in *required content*. Save the tougher stuff for non-required, like Savage or whatever.
Humanity, please grow up. Have a shred of dignity and empathy for your fellow man (or whatever gender).
This is a normal mode dungeon and no video game should hand you an "I win mode." Trust is right there and it works as intended you can do the dungeon with no pressure, in your own time and without even having to know your rotation but the trade off is no battle rez. These games by design have some form of fail state and that shouldn't be taken away.
The way to get over this hurdle is to practise, improve and die in order to learn as intended, dying isn't frustrating or shouldn't be because its how you learn. Even God gamers die, to clear an ultimate you literally die up to 1400 times before winning. Its an extreme example and before certain people on this thread jump on me crying "It isn't an ultimate!" What I am saying is no one no matter how young or healthy someone is no one is born a God gamer and knows the mechanics their first time.
I also really hope all these people who say that "in 30 years time people will be in for a shock" or the like don't operate a motor vehicle since you obviously can't react to road conditions if you can't do FFXIV normal DUNGEON mechanics. I'm 29 and if by 60 I can't move out of a telegraphed aoe I'm taking the bus.
Last edited by Ser_Arven; 08-09-2025 at 04:51 AM.
I agree, grow up and show some maturity in accepting that just because people don't agree and affirm what constitutes as difficult on a video game forum doesn't mean that they somehow "lack empathy" or "ableist".
Right now you have 2 options:
Keep yourself at that gate
Or
Git good and get over yourself.
Last edited by Dakimakura; 08-09-2025 at 05:20 AM.
Not everyone plays FFXIV to become a “God gamer.” Some people are here for the story, the social connection, or just to have fun. Yes, aging can and will affect reaction time, god knows I'm not as fast as I used to be, but that doesn’t make someone less valuable as a player. Comparing dungeon mechanics to real-life responsibilities like driving is not only unfair, it misses the point: games aren’t life-or-death scenarios. They’re meant to be inclusive, fun, and adaptable.
I also really hope all these people who say that "in 30 years time people will be in for a shock" or the like don't operate a motor vehicle since you obviously can't react to road conditions if you can't do FFXIV normal DUNGEON mechanics. I'm 29 and if by 60 I can't move out of a telegraphed aoe I'm taking the bus.
People keep throwing around the term “I win button,” but no one here actually asked for that. They’re just suggesting that Trust could offer some kind of failsafe if a player dies. It’s a level 100 dungeon—sure, it might be easy for you, or for me. But it can still be difficult for others. The attitude of “I don’t struggle, so you must just suck” is toxic. Everyone’s experience is different. How hard is that to understand?
We all play differently, and that’s okay. Isn’t that kind of the point of an MMO? There’s hard content for those who want a challenge so why not let others have a more accessible version of regular content even if you personally think it’s already “the bare minimum”?
Be kind, always! ^-^
This is as bottom of the barrel as it gets and if you cannot do the basics at level 100 then the combat isn't for you. The people who are here for story have trust but once again there is a trade off, if you want battle raises you have to do it with other people.Not everyone plays FFXIV to become a “God gamer.” Some people are here for the story, the social connection, or just to have fun. Yes, aging can and will affect reaction time, god knows I'm not as fast as I used to be, but that doesn’t make someone less valuable as a player. Comparing dungeon mechanics to real-life responsibilities like driving is not only unfair, it misses the point: games aren’t life-or-death scenarios. They’re meant to be inclusive, fun, and adaptable.
People keep throwing around the term “I win button,” but no one here actually asked for that. They’re just suggesting that Trust could offer some kind of failsafe if a player dies. It’s a level 100 dungeon—sure, it might be easy for you, or for me. But it can still be difficult for others. The attitude of “I don’t struggle, so you must just suck” is toxic. Everyone’s experience is different. How hard is that to understand?
We all play differently, and that’s okay. Isn’t that kind of the point of an MMO? There’s hard content for those who want a challenge so why not let others have a more accessible version of regular content even if you personally think it’s already “the bare minimum”?
What you are asking for isn't accessibility its asking to the game to bend over backwards for people. The system is there and raises during trusts are an "I win" because then there is literally no fail state, you don't have to learn because you will be raised and the NPC's will do the mechanics. Sorry that's not how it works.
There are fun and always cosy video games but this isn't one of them and it shouldn't be, MMO's by nature have stakes otherwise they are a visual novel.
I'm also not saying everyone is here to be a "God gamer" just that even the best players struggle in new content and die a lot until they learn. You are twisting my words.
As for the driving analogy what I'm saying is if you have the reflexes to drive you can do a normal dungeon but that doesn't suit your victim complex narrative.
No one is asking you to be a God gamer just to do a dungeon as designed.
Last edited by Ser_Arven; 08-09-2025 at 05:12 AM.
FFXIV is a game that caters to a wide range of players where some chase ultimates, others chase glamour, and many just want to experience the story. Calling a dungeon “bottom of the barrel” or accusing people of having a “victim complex” is exactly the kind of gatekeeping that pushes players away from MMOs. And for the record, I did the dungeon just fine. I’m speaking up because others in the thread are being shut down for asking for reasonable options.This is as bottom of the barrel as it gets and if you cannot do the basics at level 100 then the combat isn't for you. The people who are here for story have trust but once again there is a trade off, if you want battle raises you have to do it with other people.
What you are asking for isn't accessibility its asking to the game to bend over backwards for people. The system is there and raises during trusts are an "I win" because then there is literally no fail state, you don't have to learn because you will be raised and the NPC's will do the mechanics. Sorry that's not how it works.
There are fun and always cosy video games but this isn't one of them and it shouldn't be, MMO's by nature have stakes otherwise they are a visual novel.
I'm also not saying everyone is here to be a "God gamer" just that even the best players struggle in new content and die a lot until they learn. You are twisting my words.
As for the driving analogy what I'm saying is if you have the reflexes to drive you can do a normal dungeon but that doesn't suit your victim complex narrative.
No one is asking you to be a God gamer just to do a dungeon as designed.
Accessibility isn’t about removing challenge its about offering help. Trusts already exist to help people play solo or at their own pace. Adding a limited raise mechanic wouldn’t break the game, nor would it affect you in the slightest. It would simply make the experience more forgiving for those who need it. There are plenty of stakes for you to enjoy regardless of whether SE adds more to Trusts or not.
Also, saying FFXIV “isn’t a visual novel” is objectively false. The game literally locks you out of content unless you’ve read through hours of dialogue. Entire patches consist of walking between NPCs to hear their thoughts. The MSQ is a visual novel with combat intermissions. Pretending otherwise is just denial.
No one’s twisting your words. I’m pointing out that your argument equates skill with worth, and that’s not how inclusive communities thrive. FFXIV is one of the most story-driven MMOs out there, with entire systems designed for casual and solo players. If you think that undermines its integrity, maybe you’re playing the wrong game.
Be kind, always! ^-^
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