Not everyone plays FFXIV to become a “God gamer.” Some people are here for the story, the social connection, or just to have fun. Yes, aging can and will affect reaction time, god knows I'm not as fast as I used to be, but that doesn’t make someone less valuable as a player. Comparing dungeon mechanics to real-life responsibilities like driving is not only unfair, it misses the point: games aren’t life-or-death scenarios. They’re meant to be inclusive, fun, and adaptable.
People keep throwing around the term “I win button,” but no one here actually asked for that. They’re just suggesting that Trust could offer some kind of failsafe if a player dies. It’s a level 100 dungeon—sure, it might be easy for you, or for me. But it can still be difficult for others. The attitude of “I don’t struggle, so you must just suck” is toxic. Everyone’s experience is different. How hard is that to understand?
We all play differently, and that’s okay. Isn’t that kind of the point of an MMO? There’s hard content for those who want a challenge so why not let others have a more accessible version of regular content even if you personally think it’s already “the bare minimum”?


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