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  1. #71
    Player
    PorxiesRCute's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    349
    Character
    Nekhii Qestir
    World
    Kraken
    Main Class
    Botanist Lv 100
    I can understand that some people have slow reflexes and bad vision, but the complaints about the attack telegraphs being too slow... Please, please tell me, that at level 100 in patch 7.3, you have figured out that there's more to telegraphing than the orange glow on the ground?
    (22)

  2. #72
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    171
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 86
    Xeno said to get good
    (4)

  3. #73
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,015
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    Xeno said to get good
    Yeah - and he is actually right in what he says about learning to laugh it off. I guess it's just easier to laugh it off when you know how the others in the team feel about a team member dying often - and that isn't always obvious.
    But he's not wrong
    (4)
    Last edited by Carin-Eri; 08-07-2025 at 05:45 AM.

  4. #74
    Player
    RagAndBoneLady's Avatar
    Join Date
    Jan 2025
    Posts
    19
    Character
    Raggedy Wyrm
    World
    Odin
    Main Class
    Scholar Lv 100
    Why do we make lifts and ramps right? Just find someone to drag their bodies up the stairs, that's what society is about. Personally I enjoy climbing up a burning rope with my cheeks thanks.

    I mean it's just lifting one foot and then the other. Do they even really try?
    (11)

  5. #75
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,160
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by OogaShaka View Post
    Being an older gamer, been playing since ff14 came out, Meso Terminal is unplayable for me on the 4 bosses that chain to you encounter due to the dodge mechanics firing to quickly.It would be nice to have a easier mode choice when doing it with the npc's to "progress thru the story" as I feel it's better to npc it first so people aren't upset if i die as a healer. I am not asking for an easier mode for que'ing just for doing it with npc's heck i don't need any loot in an easy mode option either but i do feel that we all should have content we can get thru if its mandatory for the story.
    Nowadays it seems their idea of an engaging encounter is just throwing more !@#$ at you. Stuff that doesn't even feel like the boss is doing it, just things happening around you.
    (7)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  6. #76
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    66
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    FF14 will need to add a difficulty option for players who want to experience FF14 for mainly story and easier gameplay. It's going to be the only way to reconcile the gap between players with disabilities / handicaps and those with no such problems. Something similar may need to happen to combat jobs one day (assuming FF14 ever makes the jobs more interesting/unique than the current cookie cutter).

    SE probably understood this would be a problem (to some extent) hence the slow expansion of Duty Trusts going from EW into DT, but I think they miscalculated the needs of the target audience.

    Hopefully SE can rectify (not holding my breath) this fundamental issue during 8.0's lifecycle. FF14 exists in an unsustainable position where current content is both not engaging enough for one population of players and too engaging for another population of players.

    Quote Originally Posted by PorxiesRCute View Post
    I can understand that some people have slow reflexes and bad vision, but the complaints about the attack telegraphs being too slow... Please, please tell me, that at level 100 in patch 7.3, you have figured out that there's more to telegraphing than the orange glow on the ground?
    From experience with a thread back around DT's launch, some players have not learned that there's more to tells then the orange juice puddles. When I see "reflexes" brought up I'm (in general) suspicious that the player in question is only reacting to attack markers meant to show your mistake (which you are not meant to react to).
    (6)

  7. #77
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,690
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    They already have two tiers of content; the “extra help for people who need it” is “play a tank with duty support”

    If you cannot clear a dungeon with the modern tanks on duty support where the NPC’s move for you then you are honestly reaching a point where balancing anything around you is relatively untenable
    (15)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #78
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,421
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    I think in general the main crux of dungeon difficulty tuning is execution. They dialed that up this expansion in just about every dungeon and fight, though with some jobs easier to play than others, it can differ depending on how hard it is to play said job. Executing mechanics has been a staple for a while for XIV, but it’s a crutch they need to take a different look at if everyone is struggling with the 2nd Boss.

    Having individual mechanic work isn’t anything new, but the way they expect you to execute it in rapid succession can be overwhelming for some. One argument from experienced players and raiders is that dungeons are just mechanics ‘sped up’, and some of that is true in fight design. In general though I can see how it’s frustrating to black out and reset every time you(the WoL) die - because the Warrior of Light never dies.

    Not in a single instance have we had that, and even then we came awful close multiple times across XIV’s lifespan so far. It’s more as if the devs know that if the WoL is beaten or dies, the world ends - which is typically how these MMOs are with their hero. I’m honestly feeling we do need to be taken down a peg though in terms of power, even to just allow Trusts to be able to raise us, or simply have the stacks they give you for fights like Hydaelyn so you aren’t thoroughly destroyed every time you eat dirt, only when using Trusts though.
    (5)

  9. #79
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    749
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fawkes View Post
    They were all instakills for me.
    Thats a gear issue. All non extreme or higher fights are designed to not demand any shields to be beatable. If it insta kills you, that means you have outdated gear. MSQ gear is on that by default outdated as tomestone gear is always ahead, which might on that be bad design. But even then, the minimum ilvl requirement does make it so you are always able to beat it.
    (6)

  10. #80
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    886
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Maybe when you're doing dungeons with trusts, you can get that "Willful" buff that you get in trials that's essentially a self-raise.

    Like fine, whatever helps people get through story stuff, but I support the "increase" in difficulty we've gotten this expansion.
    (5)

  11. 08-07-2025 06:16 AM
    Reason
    nvm

  12. 08-07-2025 06:25 AM
    Reason
    I'm using up too much energy.

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