
Originally Posted by
PharisHanasaki
The game is so easy that making it easier would be equal to just watching someone playing on youtube, is what I meant.
I can't believe people have quit the game because of how "hard" the MSQ is. Unless they were forcing themselves to clear an Unreal fight, which is meant to be challenging.
I've actually helped a lot of people get through the game. You see, the game has no Spanish translation, which definitely makes the game less accessible to Hispanics. And the English used in the NA translation is just to hard for the average non native. People wanted to play it, and actually could when I sat down to explain the basics of their role. You could argue we're in the minority, but I can assure you we're as big if not more than the older generation group, and not less or more important. But that is a different matter. The fact is, with a simple explanation, or my help they were able to understand the game and still play to this day.
What the game needs is a freaking useful tutorial, and actual mentors, not the kind that play just for the icon.
People are only now finding out you can get an enrage in Unreal due to a lack of overall party damage. That is not a difficulty issue, that is a lack of A) Tutorials and Explanations, B) Understanding of the game's content/mechanics.
I'm just tired of watching this game get simplified because of comments like this to the point of becoming extremely boring.
If the team only worked on like making a "Easy mode" for a single person, then fine. But what I've seen over the years is that they take posts like this as the majority complaining.