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  1. #1
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mawlzy View Post
    How does a no-commentary walkthrough help? How does a guide help when you know what you're supposed to do but cannot do it???

    Does it make you feel better about yourself to repeatedly tell people who are struggling how "so easy" this game is.

    My entire FC has quit because there is no option on MSQ dungeons for any easy mode; they simply cannot complete some of them with NPCs. Yes, one can be carried while eating the floor. Where's the fun in that?

    The fact you note the biggest asset in this game is the people while simultaneously making poisonous comments really sums up what is wrong with this "community."

    Unbelievable.
    The game is so easy that making it easier would be equal to just watching someone playing on youtube, is what I meant.
    I can't believe people have quit the game because of how "hard" the MSQ is. Unless they were forcing themselves to clear an Unreal fight, which is meant to be challenging.

    I've actually helped a lot of people get through the game. You see, the game has no Spanish translation, which definitely makes the game less accessible to Hispanics. And the English used in the NA translation is just to hard for the average non native. People wanted to play it, and actually could when I sat down to explain the basics of their role. You could argue we're in the minority, but I can assure you we're as big if not more than the older generation group, and not less or more important. But that is a different matter. The fact is, with a simple explanation, or my help they were able to understand the game and still play to this day.
    What the game needs is a freaking useful tutorial, and actual mentors, not the kind that play just for the icon.
    People are only now finding out you can get an enrage in Unreal due to a lack of overall party damage. That is not a difficulty issue, that is a lack of A) Tutorials and Explanations, B) Understanding of the game's content/mechanics.

    I'm just tired of watching this game get simplified because of comments like this to the point of becoming extremely boring.
    If the team only worked on like making a "Easy mode" for a single person, then fine. But what I've seen over the years is that they take posts like this as the majority complaining.
    (23)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PharisHanasaki View Post
    The game is so easy that making it easier would be equal to just watching someone playing on youtube, is what I meant.
    I can't believe people have quit the game because of how "hard" the MSQ is. Unless they were forcing themselves to clear an Unreal fight, which is meant to be challenging.

    I've actually helped a lot of people get through the game. You see, the game has no Spanish translation, which definitely makes the game less accessible to Hispanics. And the English used in the NA translation is just to hard for the average non native. People wanted to play it, and actually could when I sat down to explain the basics of their role. You could argue we're in the minority, but I can assure you we're as big if not more than the older generation group, and not less or more important. But that is a different matter. The fact is, with a simple explanation, or my help they were able to understand the game and still play to this day.
    What the game needs is a freaking useful tutorial, and actual mentors, not the kind that play just for the icon.
    People are only now finding out you can get an enrage in Unreal due to a lack of overall party damage. That is not a difficulty issue, that is a lack of A) Tutorials and Explanations, B) Understanding of the game's content/mechanics.

    I'm just tired of watching this game get simplified because of comments like this to the point of becoming extremely boring.
    If the team only worked on like making a "Easy mode" for a single person, then fine. But what I've seen over the years is that they take posts like this as the majority complaining.
    Please stop saying how easy the game is, it is plain rude.

    Many people find MSQ fights easy. Many others find them hard to the point they quit.

    What this game needs is difficulty options to keep everyone happy. Y'know, like normal MMOs.
    (24)

  3. #3
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mawlzy View Post
    Please stop saying how easy the game is, it is plain rude.

    Many people find MSQ fights easy. Many others find them hard to the point they quit.

    What this game needs is difficulty options to keep everyone happy. Y'know, like normal MMOs.
    Can you please stop saying "normal MMOs", that to me is rude.
    Done talking to you, have a great day!
    (11)

  4. #4
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,008
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PharisHanasaki View Post
    Can you please stop saying "normal MMOs", that to me is rude.
    Done talking to you, have a great day!
    Some truth in it though.

    The MMO I played before I discovered FFXIV had Normal, Advanced and Extreme difficulty options for the MSQ content, which caters for pretty much any skill level.
    (16)

  5. #5
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    Yeah, I saw the same thing happen to WoW for years. It's too late for FFXIV at this stage honestly.

    There is so little friction in 99% of encounters, that the only time I die or suffer a set back is usually when I'm engrossed in second monitor content. Which is most of the time when I'm going through a dungeon nowadays.

    I said this to a friend the other night but I can see them erasing the trinity system entirely within the next few years, for most content, with tanks and healers being purely optional outside of the 1% of content that requires you to get your hands sweaty.

    It's not a case of wanting things extremely difficult. It's a case of wanting old mechanics to matter in a way that you're required to pay attention, or that you can be penalised for not being very good at the time, or not trying, or not abiding by the mechanics at all. When you can senselessly button mash through so much of the content... eh. People do not want to improve. They want the content dumbed down. It's a game, so 'relax, guy'. "Why should it impact you if I want difficulty modes, or want the game easier??" People have and will continue to ignore that poor implementation of difficulty modes has an impact on not only a specific kind of design philosophy, but that it can leak into everything else.

    I'm at a point where I feel new players might as well be able to skip older content entirely. Because it does very little to teach, or engage, or attempt to god forbid, present even a slight challenge.
    (6)

  6. 08-06-2025 10:00 PM

  7. #7
    Player
    humbibi's Avatar
    Join Date
    Jan 2024
    Posts
    6
    Character
    Hum Bibi
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aidorouge View Post
    Simplified? Since when? Dawntrail has been a non-stop hardcore player's paradise up to and including even taking away "normal" content to ramp everything up in difficulty, including mandatory MSQ dungeons/trials.

    Before you say anything about jobs, I remind you that they keep getting homogenized due to HARDCORE content forcing them to adapt to the constant DDR, not because of casual content.

    And rest assured, Square-Enix doesn't care about the complaints of casual players, in fact, they seem pretty committed to driving as many of them out of the game as possible, to an effective degree no less if the current player count is anything to go by.
    Not being able to do a mechanic correctly on your first few tries isn't Dawntrail catering to hardcore players, it's you trying the mechanic for the first time. If you don't run the content often, you won't learn. And to be honest, at LEVEL 100 you should've seen most of these mechanics a hundred times before facing it again in new content. If you run the content often and still can't do it, it's just a skill issue. Dungeons and trials that introduce never seen before mechanics are very very rare.

    Dawntrail does not cater to hardcore players, it sets the difficulty at a level that is to be expected when you are LEVEL 100 (one hundred) playing a class with a full kit for rotation, mitigation or healing. Is the alliance raid slightly more challenging than say, NieR raids for example? Maybe. But there's nothing that makes it unclearable in PUG unless you are actively trying to grief the alliance. (Aglaia's last boss for instance). If the game's difficulty did not increase as you get more powerful, it would be bad game design. I'm sorry that you still need to have your hand held in a four-man dungeon at the height of 7.3, but it'll get easier as people buy Phoenix Downs, or get better gear. I think we often forget a huge part of what is difficult about the game is that new content is scaled slightly higher than the casual playerbase's stats. The newest alliance raid hits like a truck, is a pain to heal through especially when people die left and right, but in two months time it'll be a walk in the park.

    The dungeons in Dawntrail are not much harder than Endwalker's, they are just a bit more fast paced, which can be an issue for some people, I can hear that. The game is terribly lacking in terms of accessbility, some mechanics are very hard to see (7.2 trial is a disaster both in Normal and EX mode), but it's hardly an issue in Normal content because at worst you wipe in a dungeon, at best there's either a class that can rez you or a healer LB3 when it gets tough. The game is not as punishing as some people are trying to make it seem.
    (29)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,642
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aidorouge View Post
    Simplified? Since when? Dawntrail has been a non-stop hardcore player's paradise up to and including even taking away "normal" content to ramp everything up in difficulty, including mandatory MSQ dungeons/trials.

    Before you say anything about jobs, I remind you that they keep getting homogenized due to HARDCORE content forcing them to adapt to the constant DDR, not because of casual content.

    And rest assured, Square-Enix doesn't care about the complaints of casual players, in fact, they seem pretty committed to driving as many of them out of the game as possible, to an effective degree no less if the current player count is anything to go by.
    There being an over abundance of high end content like forked and CODCAR has absolutely zero relation to their decision to ramp up casual content slightly which is about the only thing I’ll credit them for listening to from EW because that was EW’s most common battle content complaint; that it was way way too easy. EW was the “raider expansion”, DT is at least trying (though failing pretty badly) to provide content to every level of play though I’d still say forked is their only real misstep here and forked is still good content, it’s just horribly built around OC

    If you stayed in EW as a casual but left in DT you didn’t leave for a lack of content directed at you because EW was insultingly bad for anything besides high end content

    Jobs are being eaten away at both ends. Dungeon experience especially with the supports is being entirely driven by ultra casuals. The high end raiders don’t care if bloodwhetting hits once per enemy or per GCD, that’s being driven by the casual “being immortal is my job fantasy” and the “if I have to press a healing button I have a mental breakdown”. High end is mostly responsible for caster casting destruction and pursuit of balance over flavour, neither is victimless here
    (9)