Quote Originally Posted by MikeCake View Post
Wouldn't this be expected of tank when the common behavior of the rest of the party is go ahead of them?, tanks do not have the privilege to attack as a ranged aoe the mobs will still follow them. If the tank is not doing this and like OP's situation gets harassed for it when the DPS dies going in the next 2 pack ahead of tank, who exactly is at fault for being a tryhard there?

The case I'm talking about is not what I think you're talking about, let me give you a specific example:


In Praetorium, I often saw tanks that were in such an apparent rush that they'd pull everything they could, then continue walking for quite a bit until they bumped into a wall that wouldn't let them walk anymore. Mind you, lvl100 tanks. Probably been here before a few times. We all know that wall isn't blowing up until all the mobs are dead. This forces all the casters to stop casting just to get back in range of the mobs, if there is a WHM then the pull gets awkwardly separated as mobs move in and out of Holy's range, and the melees can often end up with cancelled attacks because the mob moved out of their range in the last possible second. It's just annoying for everyone involved and objectively wastes time because everyone has to reposition.


Annoys me even more when the tank is doing a standard wall to wall pull, then suddenly decides to move the last 2-3 mobs to the wall, getting all the casters to waste their casts and causing the same situation as the previous example. Just why...? And whenever I politely ask them not to do that, they're always rude about it. And by politely I literally mean "Hey please don't move the pack once you've pulled all the mobs we can grab, you're cancelling our casts and it's slower than just letting us kill it here". It's specially painful when you can physically see the wall there, like you know we can't go anywhere except where we are right now... Dx