Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23

Thread: Feedback 7.3

  1. #1
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    480
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100

    Feedback 7.3

    I know people now will start to complain but i still wanna point out my positive things for it

    1. The Alliance Raid, i never thought i see a Wipe Mechanic at the first Boss, and i love it, finally the Alliance Raids are getting a bit spicer not too much but a bit atleast

    2. Viera - i really love the change that i can hide my ears with caps, i love the viera aesthetic but i hate the ugly ears so its a clearly win for me, ofc i wish i could just cut off completly the ears but not happen sadly

    Story and Dungeon/Trial not done yet

    How is your opinion?
    (4)

  2. #2
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,158
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    I know people now will start to complain but i still wanna point out my positive things for it

    1. The Alliance Raid, i never thought i see a Wipe Mechanic at the first Boss, and i love it, finally the Alliance Raids are getting a bit spicer not too much but a bit atleast

    2. Viera - i really love the change that i can hide my ears with caps, i love the viera aesthetic but i hate the ugly ears so its a clearly win for me, ofc i wish i could just cut off completly the ears but not happen sadly

    Story and Dungeon/Trial not done yet

    How is your opinion?
    Guess I won't be running that more than once.
    (9)
    "The worst foe lies within the self."

  3. #3
    Player
    SamuraiMiqo's Avatar
    Join Date
    Jul 2024
    Posts
    45
    Character
    Ninkah Genyu
    World
    Coeurl
    Main Class
    Warrior Lv 100
    A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.
    (14)

  4. #4
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.
    I don't get the point of playing a video game where you can just button mash to win though. Doesn't it bother you playing something so easy you, the player, don't matter? For all intents and purposes, you could be staring at the wall and still pass because alliance raids have been so dull.

    I'm just really not into the participation trophy kind of stuff. Expecting to win for no effort isn't my cup of tea.
    (18)
    Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
    - "For some players, like me, I kind of get sleepy because it's so repetitive."

  5. #5
    Player
    SamuraiMiqo's Avatar
    Join Date
    Jul 2024
    Posts
    45
    Character
    Ninkah Genyu
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Don't get me wrong, I'm not wanting a 'just hit one button and wind' type deal, I'm just unhappy with how mechanics have been handled in DT as a whole. Sadly this leads to the divide in the player base. I'm not saying 'dont make it too easy' but I am saying 'make the mechanics workable.' By this, I feel like the mechs in DT were just sped up and some of them are too fast, not everyone has a great reaction time, or with the 7.2 Trial, I'm not a fan of tells where you have to look at where the weapon is pointed then all of a sudden the floor lights up and you have a second to react. I would prefer more of a tell to assist, if that makes sense?

    As for the alliance raid, I've always felt those were meant to be fun in general: multiple groups fighting together to complete a cool storyline while fighting awesome bosses. Again, some of the tells just don't work with me, like the Shadowlord fight with the blades above his head. And if a first boss fight has a wipe mechanic that could wipe the whole alliance, that's just going to build frustration and make things not fun. I've been playing the game for a long time now, and I fully admit, I am not a hardcore raiders by any means, so that's why I do Alliance. I know Yoshida wanted to add stress back, but not everyone wants that. If anything, I'd love to see them implement tiers of sorts, adjustable difficulty for everyone who plays. That way everyone gets their fun and satisfaction.
    (9)

  6. #6
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.
    This is why people need to stop blaming the community for the poor choices of CBU3. FF14 has alot of players from a lot of different regions, and preferences. There has been plenty of feedback asking for alliance raids to be a little spicier, but there will be plenty that disagree. Its on Square to properly disect feedback and make the right call.

    The difficulty of content is just a symptom of bad job design at the end of the day anyway. It forces the content to carry all the weight.
    (4)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,118
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    It's day 1. There's nothing wrong with wiping to mechanics in a new fight.

    The better questions to ask are: How difficult is it to figure out what people did wrong? How difficult is it to take the correct actions? How many players, and which players, can make a mistake before things fall apart?
    (8)

  8. #8
    Player
    Auro_Seldaris's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    210
    Character
    Aurora Seldaris
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    sigh

    This is how Thunder God Cid got nerfed.

    Look don't get me wrong, to an extent I do think that the average skill level of the playerbase could be higher.... however, I don't like this design direction of "using raiders to drag casuals through hardcore content" and "casuals being strong-armed into doing something that they don't want to do" (savage-tier difficulty stuff). It seems like SE's solution to the "no midcore content" conundrum is just "force everyone to engage with the hardcore content", which is a strange way to interpret that.

    However, just because there's one mechanic in an Alliance raid that's a bit more spicy than normal isn't cause to cry for it to be nerfed into oblivion. Again, I'd argue that average skill should be a bit higher now. Or as I put it to a friend... "You're level 100 now, act like it."
    (16)

  9. #9
    Player
    Aniise's Avatar
    Join Date
    Sep 2015
    Location
    Crystarium
    Posts
    380
    Character
    Nhaama Kagon
    World
    Shiva
    Main Class
    Scholar Lv 95
    Quote Originally Posted by SamuraiMiqo View Post
    A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.
    Don't worry, I won't laugh at you for your opinion. It's yours and it's valid. However, I've just finished the alliance raid and tbh, I can't agree. The first boss features some mechanics that can be deadly, as it should, and also a section where the party can wipe when too many are dead.

    But it's day 1, guys. Day 1! Give it a few days, people will know what to expect and wiping there will be almost impossible.
    That's not savage level difficulty, at all. It's simply seeing and learning.

    I actually found the fights quite well tuned. Boss 3 was where I had the most problems I think, but it might be because I was so occupied with raising that I couldn't pay attention to everything that was happening around me. ^^'

    I've actually been looking forward to an alliance raid with Nier-Level difficulty. I don't really know if they hit the mark on this one yet. have to do it a few more times to be sure, but it was okay as far as I could tell. Not as easy as Aglaia, at least, and that's always a win in my book.
    (4)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,310
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    Don't get me wrong, I'm not wanting a 'just hit one button and wind' type deal, I'm just unhappy with how mechanics have been handled in DT as a whole. Sadly this leads to the divide in the player base. I'm not saying 'dont make it too easy' but I am saying 'make the mechanics workable.' By this, I feel like the mechs in DT were just sped up and some of them are too fast, not everyone has a great reaction time, or with the 7.2 Trial, I'm not a fan of tells where you have to look at where the weapon is pointed then all of a sudden the floor lights up and you have a second to react. I would prefer more of a tell to assist, if that makes sense?

    As for the alliance raid, I've always felt those were meant to be fun in general: multiple groups fighting together to complete a cool storyline while fighting awesome bosses. Again, some of the tells just don't work with me, like the Shadowlord fight with the blades above his head. And if a first boss fight has a wipe mechanic that could wipe the whole alliance, that's just going to build frustration and make things not fun. I've been playing the game for a long time now, and I fully admit, I am not a hardcore raiders by any means, so that's why I do Alliance. I know Yoshida wanted to add stress back, but not everyone wants that. If anything, I'd love to see them implement tiers of sorts, adjustable difficulty for everyone who plays. That way everyone gets their fun and satisfaction.
    The reason older raids (and the older battle system) worked better, aka Mhach and Ivalice, is because those raids weren't built with individual responsibility in mind. Even in the current raids like ShB Nier, EW Myths of the Realm or DT Memories of Vanadiel if you can for the most part just "follow the dorito", aka follow the herd and be safe most of the time even if you can't decipher the visual cues or the mechanics, it doesn't feel extremely compelling to me, when in the previous model the threat level was more aimed at the alliance as a whole. It sometimes generated wipes sure, but it was less singling out "lesser players" from the "good players". It was less binary, and more about everyone being in the same boat and participating at their skill level.
    (5)
    Secretly had a crush on Mao

Page 1 of 3 1 2 3 LastLast