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Thread: Feedback 7.3

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  1. #1
    Player AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    480
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100

    Feedback 7.3

    I know people now will start to complain but i still wanna point out my positive things for it

    1. The Alliance Raid, i never thought i see a Wipe Mechanic at the first Boss, and i love it, finally the Alliance Raids are getting a bit spicer not too much but a bit atleast

    2. Viera - i really love the change that i can hide my ears with caps, i love the viera aesthetic but i hate the ugly ears so its a clearly win for me, ofc i wish i could just cut off completly the ears but not happen sadly

    Story and Dungeon/Trial not done yet

    How is your opinion?
    (4)

  2. #2
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,156
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    I know people now will start to complain but i still wanna point out my positive things for it

    1. The Alliance Raid, i never thought i see a Wipe Mechanic at the first Boss, and i love it, finally the Alliance Raids are getting a bit spicer not too much but a bit atleast

    2. Viera - i really love the change that i can hide my ears with caps, i love the viera aesthetic but i hate the ugly ears so its a clearly win for me, ofc i wish i could just cut off completly the ears but not happen sadly

    Story and Dungeon/Trial not done yet

    How is your opinion?
    Guess I won't be running that more than once.
    (9)
    "The worst foe lies within the self."

  3. #3
    Player
    SamuraiMiqo's Avatar
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    Jul 2024
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    45
    Character
    Ninkah Genyu
    World
    Coeurl
    Main Class
    Warrior Lv 100
    A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.
    (14)

  4. #4
    Player
    Ath192's Avatar
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    Jul 2019
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    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.
    I don't get the point of playing a video game where you can just button mash to win though. Doesn't it bother you playing something so easy you, the player, don't matter? For all intents and purposes, you could be staring at the wall and still pass because alliance raids have been so dull.

    I'm just really not into the participation trophy kind of stuff. Expecting to win for no effort isn't my cup of tea.
    (18)
    Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
    - "For some players, like me, I kind of get sleepy because it's so repetitive."

  5. #5
    Player
    SamuraiMiqo's Avatar
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    Jul 2024
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    Character
    Ninkah Genyu
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Don't get me wrong, I'm not wanting a 'just hit one button and wind' type deal, I'm just unhappy with how mechanics have been handled in DT as a whole. Sadly this leads to the divide in the player base. I'm not saying 'dont make it too easy' but I am saying 'make the mechanics workable.' By this, I feel like the mechs in DT were just sped up and some of them are too fast, not everyone has a great reaction time, or with the 7.2 Trial, I'm not a fan of tells where you have to look at where the weapon is pointed then all of a sudden the floor lights up and you have a second to react. I would prefer more of a tell to assist, if that makes sense?

    As for the alliance raid, I've always felt those were meant to be fun in general: multiple groups fighting together to complete a cool storyline while fighting awesome bosses. Again, some of the tells just don't work with me, like the Shadowlord fight with the blades above his head. And if a first boss fight has a wipe mechanic that could wipe the whole alliance, that's just going to build frustration and make things not fun. I've been playing the game for a long time now, and I fully admit, I am not a hardcore raiders by any means, so that's why I do Alliance. I know Yoshida wanted to add stress back, but not everyone wants that. If anything, I'd love to see them implement tiers of sorts, adjustable difficulty for everyone who plays. That way everyone gets their fun and satisfaction.
    (9)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,252
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    Don't get me wrong, I'm not wanting a 'just hit one button and wind' type deal, I'm just unhappy with how mechanics have been handled in DT as a whole. Sadly this leads to the divide in the player base. I'm not saying 'dont make it too easy' but I am saying 'make the mechanics workable.' By this, I feel like the mechs in DT were just sped up and some of them are too fast, not everyone has a great reaction time, or with the 7.2 Trial, I'm not a fan of tells where you have to look at where the weapon is pointed then all of a sudden the floor lights up and you have a second to react. I would prefer more of a tell to assist, if that makes sense?

    As for the alliance raid, I've always felt those were meant to be fun in general: multiple groups fighting together to complete a cool storyline while fighting awesome bosses. Again, some of the tells just don't work with me, like the Shadowlord fight with the blades above his head. And if a first boss fight has a wipe mechanic that could wipe the whole alliance, that's just going to build frustration and make things not fun. I've been playing the game for a long time now, and I fully admit, I am not a hardcore raiders by any means, so that's why I do Alliance. I know Yoshida wanted to add stress back, but not everyone wants that. If anything, I'd love to see them implement tiers of sorts, adjustable difficulty for everyone who plays. That way everyone gets their fun and satisfaction.
    The reason older raids (and the older battle system) worked better, aka Mhach and Ivalice, is because those raids weren't built with individual responsibility in mind. Even in the current raids like ShB Nier, EW Myths of the Realm or DT Memories of Vanadiel if you can for the most part just "follow the dorito", aka follow the herd and be safe most of the time even if you can't decipher the visual cues or the mechanics, it doesn't feel extremely compelling to me, when in the previous model the threat level was more aimed at the alliance as a whole. It sometimes generated wipes sure, but it was less singling out "lesser players" from the "good players". It was less binary, and more about everyone being in the same boat and participating at their skill level.
    (5)
    Secretly had a crush on Mao

  7. #7
    Player
    Taross's Avatar
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    Jan 2015
    Location
    Ul'Dah
    Posts
    38
    Character
    Taross Blackburn
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by SamuraiMiqo View Post
    A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.
    We never had alliance bosses with wipemechanics. Not Angra Mainyu, or Atomos, or Mother Bomb or the Behemoth...

    It's day one. People need to learn. I haven't even started the MSQ due to dayjob myself...
    Or as Urianger might possibly say, calmeth thy mammaries.
    (2)

  8. #8
    Player
    angienessyo's Avatar
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    Jul 2017
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    464
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Taross View Post
    We never had alliance bosses with wipemechanics. Not Angra Mainyu, or Atomos, or Mother Bomb or the Behemoth...
    .
    We have! Angra Mainyu you can pretty easily wipe the whole raid if a tank is new. Also back when the Ivalice raids were new you could insta wipe if people ignored the sand orbs on Hashmal because they would explode and do so much damage it would be a wipe. Orbonne had a similar mechanic where if you placed the big growing orbs in the wrong spot they would wipe the whole raid when they touched.

    As for my actual feedback, the alliance raid was really fun! The trial and dungeon were pretty good. Looking forward to doing the EX. Really my only complaint has to do with some odd quality control. Like there's a pair of scouting gloves that drop in the alliance raid that have spell speed on them. Also the other known issues on the lodestone. I did appreciate that they took the "I want to do stuff during MSQ" feedback to heart with the puzzle stuff. Not world's best puzzles, but it was something.
    (0)

  9. #9
    Player
    SeriousPan's Avatar
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    May 2019
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    208
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.
    Kirin's conceptually simple and the DPS check was pretty lenient on day one. Peoples feedback about reaction time in DT make me wonder if they only move after seeing the AoE indicators and aren't, y'know, looking at the animations and boss prepping attacks? Because that's what it seems like in all the other threads where people go "I dont have enough time to react". You aren't meant to react, you're meant to preposition by looking at what the boss is doing. This isn't hardcore stuff and should be a skill a person who has played for any decent amount of time should have learned. Frankly this alliance raid had some teeth but will be getting run with 0 problems by next week since it doesn't do anything totally new that'll shake up the core alliance raid experience.

    Quote Originally Posted by angienessyo View Post
    We have!
    I can't tell if you're just adding onto their point or if you missed their sarcasm. haha
    (0)

  10. #10
    Player
    TomsYoungerBro's Avatar
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    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.
    This is why people need to stop blaming the community for the poor choices of CBU3. FF14 has alot of players from a lot of different regions, and preferences. There has been plenty of feedback asking for alliance raids to be a little spicier, but there will be plenty that disagree. Its on Square to properly disect feedback and make the right call.

    The difficulty of content is just a symptom of bad job design at the end of the day anyway. It forces the content to carry all the weight.
    (4)

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