A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.
A wipe mechanic at boss one? Joy..alliance raids aren't meant to be frustrating or super spicy, they need to stop with this 'adding stress' crap. I know I'll be laughed at for this opinion, but it's how I feel.




I don't get the point of playing a video game where you can just button mash to win though. Doesn't it bother you playing something so easy you, the player, don't matter? For all intents and purposes, you could be staring at the wall and still pass because alliance raids have been so dull.
I'm just really not into the participation trophy kind of stuff. Expecting to win for no effort isn't my cup of tea.
Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
- "For some players, like me, I kind of get sleepy because it's so repetitive."
Don't get me wrong, I'm not wanting a 'just hit one button and wind' type deal, I'm just unhappy with how mechanics have been handled in DT as a whole. Sadly this leads to the divide in the player base. I'm not saying 'dont make it too easy' but I am saying 'make the mechanics workable.' By this, I feel like the mechs in DT were just sped up and some of them are too fast, not everyone has a great reaction time, or with the 7.2 Trial, I'm not a fan of tells where you have to look at where the weapon is pointed then all of a sudden the floor lights up and you have a second to react. I would prefer more of a tell to assist, if that makes sense?
As for the alliance raid, I've always felt those were meant to be fun in general: multiple groups fighting together to complete a cool storyline while fighting awesome bosses. Again, some of the tells just don't work with me, like the Shadowlord fight with the blades above his head. And if a first boss fight has a wipe mechanic that could wipe the whole alliance, that's just going to build frustration and make things not fun. I've been playing the game for a long time now, and I fully admit, I am not a hardcore raiders by any means, so that's why I do Alliance. I know Yoshida wanted to add stress back, but not everyone wants that. If anything, I'd love to see them implement tiers of sorts, adjustable difficulty for everyone who plays. That way everyone gets their fun and satisfaction.




The reason older raids (and the older battle system) worked better, aka Mhach and Ivalice, is because those raids weren't built with individual responsibility in mind. Even in the current raids like ShB Nier, EW Myths of the Realm or DT Memories of Vanadiel if you can for the most part just "follow the dorito", aka follow the herd and be safe most of the time even if you can't decipher the visual cues or the mechanics, it doesn't feel extremely compelling to me, when in the previous model the threat level was more aimed at the alliance as a whole. It sometimes generated wipes sure, but it was less singling out "lesser players" from the "good players". It was less binary, and more about everyone being in the same boat and participating at their skill level.Don't get me wrong, I'm not wanting a 'just hit one button and wind' type deal, I'm just unhappy with how mechanics have been handled in DT as a whole. Sadly this leads to the divide in the player base. I'm not saying 'dont make it too easy' but I am saying 'make the mechanics workable.' By this, I feel like the mechs in DT were just sped up and some of them are too fast, not everyone has a great reaction time, or with the 7.2 Trial, I'm not a fan of tells where you have to look at where the weapon is pointed then all of a sudden the floor lights up and you have a second to react. I would prefer more of a tell to assist, if that makes sense?
As for the alliance raid, I've always felt those were meant to be fun in general: multiple groups fighting together to complete a cool storyline while fighting awesome bosses. Again, some of the tells just don't work with me, like the Shadowlord fight with the blades above his head. And if a first boss fight has a wipe mechanic that could wipe the whole alliance, that's just going to build frustration and make things not fun. I've been playing the game for a long time now, and I fully admit, I am not a hardcore raiders by any means, so that's why I do Alliance. I know Yoshida wanted to add stress back, but not everyone wants that. If anything, I'd love to see them implement tiers of sorts, adjustable difficulty for everyone who plays. That way everyone gets their fun and satisfaction.
Secretly had a crush on Mao

We never had alliance bosses with wipemechanics. Not Angra Mainyu, or Atomos, or Mother Bomb or the Behemoth...
It's day one. People need to learn. I haven't even started the MSQ due to dayjob myself...
Or as Urianger might possibly say, calmeth thy mammaries.
We have! Angra Mainyu you can pretty easily wipe the whole raid if a tank is new. Also back when the Ivalice raids were new you could insta wipe if people ignored the sand orbs on Hashmal because they would explode and do so much damage it would be a wipe. Orbonne had a similar mechanic where if you placed the big growing orbs in the wrong spot they would wipe the whole raid when they touched.
As for my actual feedback, the alliance raid was really fun! The trial and dungeon were pretty good. Looking forward to doing the EX. Really my only complaint has to do with some odd quality control. Like there's a pair of scouting gloves that drop in the alliance raid that have spell speed on them. Also the other known issues on the lodestone. I did appreciate that they took the "I want to do stuff during MSQ" feedback to heart with the puzzle stuff. Not world's best puzzles, but it was something.

Kirin's conceptually simple and the DPS check was pretty lenient on day one. Peoples feedback about reaction time in DT make me wonder if they only move after seeing the AoE indicators and aren't, y'know, looking at the animations and boss prepping attacks? Because that's what it seems like in all the other threads where people go "I dont have enough time to react". You aren't meant to react, you're meant to preposition by looking at what the boss is doing. This isn't hardcore stuff and should be a skill a person who has played for any decent amount of time should have learned. Frankly this alliance raid had some teeth but will be getting run with 0 problems by next week since it doesn't do anything totally new that'll shake up the core alliance raid experience.
I can't tell if you're just adding onto their point or if you missed their sarcasm. haha
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