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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Brandr View Post
    Everybody complaining the game is too easy and you come here complaining that you had difficult situation... And your party didn't even wipe.
    You know, in this same thread there is a main healer player complaining that I said PLD is an immortal slow DPS.

    PLD is awesome, but we all know it's not WAR levels of immortality.

    This game has the best tanks because we do contribute to the damage, while in many other games we just stand there lifting a shield.
    Then what’s the problem with doing the same damage profile but replacing healing abilities with agro control abilities
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,337
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Then what’s the problem with doing the same damage profile but replacing healing abilities with agro control abilities
    Nothing, though there's also no upside, assuming aggro stays trivial like now and healing also stays under-challenged as is. You cannot fix the current overly simplistic healing system on the class side. Those need extensive changes, sure. But first and foremost damage intake to the group needs to be high enough so that healers have a reason to spend much or even the majority of their GCDs on healing, and (ideally) tanks would want spend a significant portion of their GCDs on abilities that reduce damage (note: GCDs!).

    Without having that, changes to the classes are pointless. They cannot achieve better gameplay, because the gameplay side of that is missing.
    (1)

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