It seems everyday a new player levels PLD and thinks they know everything. You know what? It should be player etiquette to not meddle if a job is not their main!
PLD is already perfection! Chef kiss! Best bestest ever!
It seems everyday a new player levels PLD and thinks they know everything. You know what? It should be player etiquette to not meddle if a job is not their main!
PLD is already perfection! Chef kiss! Best bestest ever!
Despite not playing paladin too often, (I think it is boring, maybe more boring than warrior and that is huge), i also want them to leave paladin alone.
The larger issue is "tanking" itself. It used to be a bit more involved than just making sure you use a mitigation here and there.
I think addressing this fundamental "boredom" will fix alot, not all, but a lot of the calls for people "demanding" change to a job.
Needs changes to how it looks at lower level. You're often synced down, not to mention new player experience.
Sheltron is one of such points of change, why does it get 250 potency regen with the Holy Sheltron, when base has none? Something basic like 100 potency would be sweet on lower levels.
No no, remove Cover, Shield Bash, the whole shield, the boots and the tank stance! It'll fix everything! >.>
But yeah I agree, the worst about Pally "ideas" threads is always how removed from reality they are. Like any FF job it could use sweeping changes easily, but conceptually there's a lot of good things about it, the implementation is just bad. But in particular the unique aspects such as Cover, spammable stun, wings and the ability to attack from range are damn good, and they're the parts to keep. It's the other parts, the generic elements, yeah those could be reworked maybe, sure. But everyone seems to always be annoyed that all 4 tanks don't play 100% the same and want the unique aspects changed. Weird.
Why Regen on lower levels? We have a healer for thatNeeds changes to how it looks at lower level. You're often synced down, not to mention new player experience.
Sheltron is one of such points of change, why does it get 250 potency regen with the Holy Sheltron, when base has none? Something basic like 100 potency would be sweet on lower levels.
A) there exists content where healer is not around, or when is they arent doing a good job.
B) the 4s mit button does not feel very impactful, especially when its gauge based. It would make sense from job fantasy standpoint, resolve from holding your ground and all.
C) other tanks have meaningful/sustainable healing buttons at the level range
Just now had a stone vigil roulette where the healer was running their mp to the ground with cure III and medica, not casting regen at all. Had i not slept mobs when paladin tank died, it would have been wipe.
Last edited by ThurinTurambar; 08-02-2025 at 02:05 AM.
PLD is to my eyes what SGE is………an absolutely flawless interpretation of square modern tanking paradigms.
It’s just that squares modern tank design is awful which drags down all 4 tanks
People try to tweak around the edges on PLD specifically seeing if they can make it good by editing PLD’s rotation but miss the more general point that tanking in this game needs a ground up rework and in its current format you can’t really improve PLD (I’m lumping in how much healing tanks do as modern tank design)
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Wrong.PLD is to my eyes what SGE is………an absolutely flawless interpretation of square modern tanking paradigms.
It’s just that squares modern tank design is awful which drags down all 4 tanks
People try to tweak around the edges on PLD specifically seeing if they can make it good by editing PLD’s rotation but miss the more general point that tanking in this game needs a ground up rework and in its current format you can’t really improve PLD (I’m lumping in how much healing tanks do as modern tank design)
This is the only game where tanking is fun. Most other games tanks can't do anything by themselves, able to survive a hit made by a dragon but barely able to kill a rat.
I'm a main PLD and I love, I absolutely love, being a invincible slow DPS!
If your idea of fun in a trinity based MMO is to be a one man army may I suggest a single player game
Your immortality doesn’t exist in a vacuum, it can and does make other players experience worse
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Been there, done that. In CLL and DRN and Dalriada, with Lost Cure III and Lost Arise. It's fun for the first few runs, but after that... being an invincible god is just kinda "meh." Like, where's the challenge? Where's the test of my "skill"?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.