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  1. #1
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100

    Paladin: Reworking Niche Skills

    In almost every discussion related to Paladin, Niche skills like (Shield Bash) and (Cover) are talked about with varied opinions, some are even viewing them as useless and calls for their removal.

    i believe these skills can be reworked to be fun and engaging, and to some extent contributes to the (Shield Tank) fantasy, here are my suggestions:

    1. Shield Bash: change it to an ability with a 20 Sec. cooldown, and in addition to the CD, to activate you will need 5 "Block" stacks, which are gained with every successful block.

    2. Shield Smite (From PVP):
    an upgrade to Shield bash, stuns the main target only but damages all nearby targets in a cone aoe, similarly, it will require 5 "Block" stacks.

    now my suggestion above will only work if you are MTing, but what happens when you are not? that's where (Covers) comes in:

    1. Cover: acts similar to the SGE Kardia, you place "Cover" Status on a party member, blocking 10% of their received damage, block is not guaranteed and is affected by PLD Block rate.

    2. Full Cover: same as the current "Cover" that we have, take all damage intended for the party member, lasts for 10 Sec. and is on 120 Sec. CD.

    now i know that PLD has enough button bloat as discussed many times, but i believe there are many useful suggestions that were raised by others, to name some:

    1. make the (123) combo a single combo button, and the (Atonement) combo on another button.

    2. remove "intervention" and make "Sheltron/holy sheltron" targetable.

    3. make "Holy Circle" a direct upgrade to "Holy Spirit", either a full upgrade or let "Divine Might" Transforms "H.Spirit" to "H.Circle".


    let me know what you think?
    (2)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Agree with the 123 combo merge.

    I've tried PLD for the 1st time leveling it all the way and found really weird that the 123 combo is separate, but the Atonement combo, which serves exactly to the same purpose is a merged button.

    It's a bit controversial, but I think 123 combos that don't interact anything else, like creating branching paths, should probably be merged.
    (2)

  3. #3
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    914
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    I'd definitely like to see the shield be used for more than just passive blocks. I'd also like the identity of PLD to shift away from being this unlimited bladeworks caster thing. The Atonement combo is a good foundation for what the class should be. Shield bash and smite could absolutely be weaved in.
    (1)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
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  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,651
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I... kinda like these, actually. Here my take on the implementations if you don't mind.

    Shield Bash & Shield Smite - Essentially you turned them into usable oGCD actions that extend beyond "press for Stun on demand but is awful for damage". The requirement of block stacks (amount can be adjusted/balanced) prevents excessive spamming (it should still have a bit of an internal cooldown like 5-10 seconds due to Bulwark + AOE packs) but is overall fitting well into the shield focus. Usually the "you have to block" means this would cement Paladin into Main Tank, but...

    Cover & Full Cover - Cover being a "here is a chance this target receives a weaker version of my block, which I can guarantee with Bulwark" is an interesting spin without having to risk Full Cover i.e. taking their debuffs + full damage, which you still kept around (hopefully without Oath cost), so bravo on that! I REALLY like this.

    Royal Authority/Rage of Halone combo merge - where do I sign that this happens YESTERDAY? Yes please. Same for Prominence (AOE) combo and all other basic combos. (or at least give me the OPTION to).

    Merging Sheltron + Intervention - Hard pass. Intervention actually has a mechanic that creates synergy with you using Rampart or Sentinel/Guardian and I'd rather not that flavour go away. Furthermore, a merge of these two will inevitably lead to an internal cooldown of 1-2 seconds being added (see Oblation) to prevent rapid represses triggering multiple times by accident. This change *only* benefits players that do not macro their target mitigation to save hotbar space.

    Holy Spirit -> Holy Circle - "I guess" but admittedly I prefer the split. Holy Circle is easier to use on a group of mobs as it its around you, but Holy Spirit is a ranged attack. You could make it a ranged AOE attack like Confiteor, but not sure how much I'd like this since you essentially "combo" it from Prominence.
    (2)
    Last edited by Reinhardt_Azureheim; 11-06-2025 at 08:23 AM.

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,864
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’m not really seeing the point in cover vs full cover when basic cover is basically just intervene (unless you mean it lasts permanently like kardia which is just way too powerful because outside of recovery you basically have just given the shield healer permanent mitigation)

    So I see that solution as either too powerful or just a weak equivalent to intervene
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,651
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m not really seeing the point in cover vs full cover when basic cover is basically just intervene (unless you mean it lasts permanently like kardia which is just way too powerful because outside of recovery you basically have just given the shield healer permanent mitigation)

    So I see that solution as either too powerful or just a weak equivalent to intervene
    Their Kardia-Cover is a 20%-ish chance to mitigate for 10% - its basically just adding passive fluff mitigation similar to how Paladin has it and the main function here is to facilitate blocks for the block stacks without hard-forcing Paladin to always have aggro to get those stacks reliably. It also gives the option to turn Bulwark into a mitigation that can be used for your target as it will guarantee the 10% block mitigation.

    20% chance of 10% mitigation is a 2% net mitigation over an extended period, so hardly broken.
    (1)

  7. #7
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Atreus View Post
    I'd definitely like to see the shield be used for more than just passive blocks. I'd also like the identity of PLD to shift away from being this unlimited bladeworks caster thing. The Atonement combo is a good foundation for what the class should be. Shield bash and smite could absolutely be weaved in.
    Yes indeed, my suggestions aimed at focusing on the Shield identity if the PLD, and to some extent add some interesting gameplay mechanics at lower levels, before the bladworks.
    (0)

  8. #8
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I... kinda like these, actually. Here my take on the implementations if you don't mind.

    Shield Bash & Shield Smite - Essentially you turned them into usable oGCD actions that extend beyond "press for Stun on demand but is awful for damage". The requirement of block stacks (amount can be adjusted/balanced) prevents excessive spamming (it should still have a bit of an internal cooldown like 5-10 seconds due to Bulwark + AOE packs) but is overall fitting well into the shield focus. Usually the "you have to block" means this would cement Paladin into Main Tank, but...

    Cover & Full Cover - Cover being a "here is a chance this target receives a weaker version of my block, which I can guarantee with Bulwark" is an interesting spin without having to risk Full Cover i.e. taking their debuffs + full damage, which you still kept around (hopefully without Oath cost), so bravo on that! I REALLY like this.

    Royal Authority/Rage of Halone combo merge - where do I sign that this happens YESTERDAY? Yes please. Same for Prominence (AOE) combo and all other basic combos. (or at least give me the OPTION to).

    Merging Sheltron + Intervention - Hard pass. Intervention actually has a mechanic that creates synergy with you using Rampart or Sentinel/Guardian and I'd rather not that flavour go away. Furthermore, a merge of these two will inevitably lead to an internal cooldown of 1-2 seconds being added (see Oblation) to prevent rapid represses triggering multiple times by accident. This change *only* benefits players that do not macro their target mitigation to save hotbar space.

    Holy Spirit -> Holy Circle - "I guess" but admittedly I prefer the split. Holy Circle is easier to use on a group of mobs as it its around you, but Holy Spirit is a ranged attack. You could make it a ranged AOE attack like Confiteor, but not sure how much I'd like this since you essentially "combo" it from Prominence.
    Appreciate you input, your suggestions are great, I forgot about (intervention) synergy with other defensive abilities.
    (0)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,731
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Replace Cover by pvp Guardian - with the pvp behavior as in, your mitigation/invuln blocks the damage. I know this would cause some exploits in pve, but what you call exploits, I call clever use of the kit and identity of the job. Design around it.
    (2)
    Secretly had a crush on Mao

  10. #10
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    Replace Cover by pvp Guardian - with the pvp behavior as in, your mitigation/invuln blocks the damage. I know this would cause some exploits in pve, but what you call exploits, I call clever use of the kit and identity of the job. Design around it.
    I think it will be interesting to see that, but referencing my suggestions i believe it will be a better fit to replace (Full Cover) with (PVP Guardian), since my reworked (Cover) is mainly for accumulating block stacks while providing passive mitigation to others.
    (1)

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