
Originally Posted by
Atma
Here's what I'd call midcore/etc, btw.
1. They need to implement scaling gear. I do not understand why this game continues it's indefinite trend of 'dungeon gear is worthless except for glamours and a temporary bump in ilvl till you get your 'starter set' at x9.' It's freaking awful design.
2. Week 1-2, people wipe a lot - a lot - but tend to clear within the duty finder limit. Weeks 3-6, it's still challenging, but gear is starting to 'catch up.' because we finally have scaling gear. Without reading strats, without having to be on VC, etc etc. The mechanics might be hard, but they're still intuitive enough to where you pick them up organically (and then, ideally, there's a 'next step' that's even more tuned. Yes, I'm saying we need a M+ equivalent, BECAUSE WE DO.
3. Ending the dumb 'live or die, no middle ground' meta.
4a. Fundamentally, the 2 minute meta as a whole needs to die, thus
4b. Ending the dependence on perfectly stacking buffs at 2m intervals ad nauseum to create comically exaggerated burst windows.