Its an interesting point considering this topic was simply asking if content's release date that is under development can be confirmed before the next savage release, yet users instead came here to complain casuals have nothing to do.It's NA Casuals whose plates are full. They conflate "nothing for me to do" with "I'm consciously deciding to not engage in x content because y reasons.
It's like going to a buffet and saying there's nothing to eat.. That's the average NA casual. Nothing to eat = / Choosing to not eat what's readily available.
Inversely, on JP, casuals will still do a lot of the content readily available, just at a slower pace. (irl time constraints, skill, can't find static, etc etc)
nobody have things to do at this point not gonna lie
I love the fact that the only thing I assume is casual FT lol I said remove Rez limite and make people respawn in FT when they wipe. but true don't ask to much from people it seem hard to and remember you play a MMO so if you I join a dungeon with you and you tell me to go faster don't you think it's also disrupting? ya double standard is high in this one

Yes, it is perfectly legitimate for those people to be calling for changes. It's been painfully obvious too much development time is being spent on crazy mechanics and fights for the hardcore base and nowhere near enough developing content to challenge the 'casual' userbase without requiring 3 nights of prog, external voicechat, and watching 3 fight videos while memorizing strategies. Entire systems in this game need a complete overhaul, and it's honestly kind of obvious that this team is struggling to walk and chew gum at the same time. This has reached a crisis point - it needs to be an 'all hands on deck, change the entire roadmap' event.i'm not so sure people who refuse to engage in the content already available to them (let alone have cleared it) are in a position to be calling for changes.
In an NA context, it'd be like someone outright refusing to do savage and/or ultimates entirely (maybe because they didn't clear it in a couple hours) and then unironically saying "what SE has on the menu needs to change."
Maybe their perspective is what needs changing, not the content itself... cause casuals do the content in other regions.. sure they don't clear it as fast, but that's not a problem because it's not a race to begin with.
Every other MMO seems to have next to no problems doing this, so the dev team needs to seriously reconsider the allocation of resources in this game until they solve this problem. Yes, even if that means skipping ultimates and/or the quality/intricacy of savage mechanics suffering for a while. Yeah, sorry, you may need to have a few 'boring' savage tiers until they figure out a way to give us 'duty finder+' or something.
Last edited by Atma; 07-30-2025 at 03:13 AM.



I'm proud of you. You are baiting the entire forum now like a champ because feedback isn't read or heeded, and talking here doesn't matter. Keep fighting the good fight and farming those replies o7 I look forward to your next postNo Casual content? You kidding right?
So far this expantion:
Casual Content:
Multiple days of MSQ and Sidequest, 10 Dungeons, 4 Trials , 2 Unreals with the 3rd coming next patch, Alliance Raid with the 2nd coming next patch, 2 Beasttribes, Relicquest, OC, Moon crafting bs, Deep Dunegon next patch, 8 turns of normal raids, budget Quantum next patch, crafting and treasure maps.
Midcore:
Forked Tower, Chaotic, Savageraids , maybe the 4 Extremes but even those are more casual than midcore.
Hardcore:
1 Ultimate and 1 Quantum that is catering to all types of player next patch.
What are the dev's thinking giving the hardcore players one fight per year?! Thats too much, right?




In that case, every single MMO in existence has practically no content...
Dungeons, Raids, Reputation Grinds (Dailies) are all standard in MMOs and expected to be done repeatedly over long stretches of time. They are absolutely valid to mention.
I love the argument of "I'm right...you just have to ignore everything that make me wrong" lol.
I do agree but they all challenge you in a way and also the overworld also matter in the other compared to 14In that case, every single MMO in existence has practically no content...
Dungeons, Raids, Reputation Grinds (Dailies) are all standard in MMOs and expected to be done repeatedly over long stretches of time. They are absolutely valid to mention.
I love the argument of "I'm right...you just have to ignore everything that make me wrong" lol.


Not that I am against that some scraps is being given out to players, but it would feel a big like a massive neglect of the player base again, if no medium/hard content is being added, it fees like SE or Yoshi P. and his team has forgotten about how great this game could be for all.

"casual" refers to people who play the game casually..Yes, it is perfectly legitimate for those people to be calling for changes. It's been painfully obvious too much development time is being spent on crazy mechanics and fights for the hardcore base and nowhere near enough developing content to challenge the 'casual' userbase without requiring 3 nights of prog, external voicechat, and watching 3 fight videos while memorizing strategies. Entire systems in this game need a complete overhaul, and it's honestly kind of obvious that this team is struggling to walk and chew gum at the same time. This has reached a crisis point - it needs to be an 'all hands on deck, change the entire roadmap' event.
Every other MMO seems to have next to no problems doing this, so the dev team needs to seriously reconsider the allocation of resources in this game until they solve this problem. Yes, even if that means skipping ultimates and/or the quality/intricacy of savage mechanics suffering for a while. Yeah, sorry, you may need to have a few 'boring' savage tiers until they figure out a way to give us 'duty finder+' or something.
the difficulty of the content has nothing to do with the amount of time constraints somehow has that enables or inables them from being able to engage in the content.. This is a classic case of NA players conflating things.
I played the game casually arr- late sb (Alphascape tier). at no point did I think the content (as it existed) wasn't "for me".. I simply couldn't engage with it to the extent I wanted to because I played casually.
Last edited by Bryson; 07-30-2025 at 06:06 AM.
The Ultimate was Promised for Dawntrail and has been delayed to an unknown date. That means it is also undecided if they'll go through with their promise or not. Forked Tower normal mode was never promised, and literally has nothing to do with the contents of this thread.
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