I actually went to check logs on this point to check if this was true.
In the latest dungeon (Underkeep), the fastest time achieved by a roulette-mandated light party comp is 11 minutes, so the average clear time in DF would be 14-15 minutes. I found a log with 2 grey DPS jobs, they took 19 minutes.
You'd probably lose as much time to having 1 grey DPS job as you would by having BRD+DNC comp or having a single pulling tank. It's really not that serious.
Or by kicking the so called culprit and waiting for a replacement while hoping said replacement is parsing gold or something.I actually went to check logs on this point to check if this was true.
In the latest dungeon (Underkeep), the fastest time achieved by a roulette-mandated light party comp is 11 minutes, so the average clear time in DF would be 14-15 minutes. I found a log with 2 grey DPS jobs, they took 19 minutes.
You'd probably lose as much time to having 1 grey DPS job as you would by having BRD+DNC comp or having a single pulling tank. It's really not that serious.
Secretly had a crush on Mao
To me, this is indicative of an entirely different issue with the game though. Why would players not want to be in a dungeon for a couple of minutes longer? This is a video game after all, doing the activity should be so fun that you embrace doing it for a bit longer. I know that when I play Darktide, right before leaving the level, I often turn around to fire a few more shots, not because there is a reward, but because its fun and I don't want the experience to end.
Of course we know the reason - players are bored out of their mind when running a dungeon. This has already happened in ARR too, of course, but with a layout that is pretty much unchanged for such a long time (4 Packs of Mobs divided by a wall, 1 Boss, repeat 2 more times) and dull job gameplay it just gets worse, even the producer of this game claims he feels like falling asleep during a dungeon.
Of course people will chase their reward and try to get it as quick and as painless as possible (human nature and all), but if the content was fun, it would not feel so awful to be "stuck" in an instance for 10 minutes longer.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
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