Taken in isolation, theoretically applying that change with no other alterations... that Purify thing bodes ill for low mobility jobs too, certainly magnified in modes outside of CC. Namely sam, as I play mostly melee.

I'm fairly ambitious with my dives in mass PvP, often requiring all four heals AND a no MP-cost Purify to make the most out of a self-initiated push and also not die. It's probably the only thrill offered to me in those mass PvP modes rn, and that's being potentially stripped away with the forthcoming change. Further insult to injury was this change being showcased against a samurai, on a move that is often missed with bad ping anyway (Hyosetsu). Don't even get me started on the just over 1 sec of additional glow that Chiten apparently needed for opponents to know the very obvious cd has been used. Even with "some" gfx setting enabled. Gee I wonder if a certain invisible LB has finally been seen to in this coming patch c:

Other side of the coin, and one can see that it meshes suspiciously well with vpr's Scales reset flips... is this a sneaky buff to vpr that's screwing over other jobs in the process? /laugh Again, namely the jobs that can't just sod off to an ally's side or can targetless dash. Then yes, we have those cute jobs that can drain MP too huh~

Like really who was this change meant for, and did anyone really ask for this as an "improvement"? The healers that wanted to be important again? (Don't hit me, I'z bein' flippant mates). There's gonna deffo need to be more reshuffling to make this work out fairly. Rather they just leave that damn skill alone though. Was it the overtime drag? Just reduce the time even more. Ez!

The bit about the stage pot graphic was good though...

/preliminarykneejerktake