heal and guard button should be higher priority as it is.


heal and guard button should be higher priority as it is.

These new changes all around are god awful, I hate how squishy this new "meta" is.
Nah, these purify changes are terrible. Just tanks running around and making u waste MP with no CC. Everyone running around until a random combo-wombo wipes the team. The new map is too small and there's no recovery either. You lose 1 team fight the game is over basically. Remove purify changes. Pot timers is whatever. Duo queue casual is fine too I suppose.


This is a systemic nerf to all melee and tank roles, since most crowd control (CC) abilities are tied to ranged jobs.Nah, these purify changes are terrible. Just tanks running around and making u waste MP with no CC. Everyone running around until a random combo-wombo wipes the team. The new map is too small and there's no recovery either. You lose 1 team fight the game is over basically. Remove purify changes. Pot timers is whatever. Duo queue casual is fine too I suppose.
It seems ranged players might have been struggling in ranked Crystalline Conflict.
Square Enix probably believes this change won’t significantly affect the overall potency of each job or drastically impact Frontline gameplay, given that ranged roles tend to be played mostly by casual players (just my guess).




Funnily enough I've had long winded games on the new map as well. It's small and simple like palaistra, but I like it more because I find the cover a lot better thought out especially defensively.Nah, these purify changes are terrible. Just tanks running around and making u waste MP with no CC. Everyone running around until a random combo-wombo wipes the team. The new map is too small and there's no recovery either. You lose 1 team fight the game is over basically. Remove purify changes. Pot timers is whatever. Duo queue casual is fine too I suppose.
It's not true that all purifyable CC belongs to rphys.
- PLD has a crazy good stun
- WAR has the biggest amount of CC on earth (AoE stun, pull in + heavy, 2x AoE binds during LB)
- DRK has an AoE pull in and bind
- GNB has AoE Heavy (+ AoE Stun under LB)
- NIN is also chokeful of CC (double Stun that can be turned into triple stun, an AoE heavy).
- SAM has a stun almost as good as PLD's
- RPR is choke full of AoE CC (AoE heavy and AoE bind under LB)
- VPR has AoE heavy during LB
Yes, MNK and DRG don't have any. That's literally the only two melees that has none. What more do you want for melees to be considered having CC abilities exactly?
On the Ranged side, some also don't have purifyable CC:
- DNC has none
- SCH has none
This is a nerf all across the board for Purify even if melees naturally tend to eat more CC since they're at the front. But this also means melees will retreat more frequently, pushing ranged there to rotate more, and therefore range also suffers heavily from this. And to be honest, even then a ranged that gets dived or focused will suffer all the same than any melee anyway and will eat a crapton of CC as well.
Red Ranged have always been struggling a little in ranked, but healers (at least SCH/AST/WHM) have always been very good or meta most of the time.
Secretly had a crush on Mao


When I said “most CC is tied to ranged jobs,” I should have been clearer: most hard CC is tied to ranged jobs.This is a nerf all across the board for Purify even if melees naturally tend to eat more CC since they're at the front. But this also means melees will retreat more frequently, pushing ranged there to rotate more, and therefore range also suffers heavily from this. And to be honest, even then a ranged that gets dived or focused will suffer all the same than any melee anyway and will eat a crapton of CC as well.
Red Ranged have always been struggling a little in ranked, but healers (at least SCH/AST/WHM) have always been very good or meta most of the time.
Hard CC = target is completely unable to move, attack, or cast until it expires or they’re forced to Purify. Examples:
…and the list goes on for other ranged casters.
- Miracle of Nature (action lock)
- Afflatus Purgation
- Oracle
- Silent Nocturne (action lock)
- Repelling Shot
- Blast Arrow (animation lock)
- Scattergun (animation lock)
- Air Anchor / Analysis
- Contradance (arguably the strongest CC)
You can’t chain Purify—it has a 3s lockout before reuse.
That downtime punishes melees far more than ranged in Crystal Conflict.
On Frontline, melees/tanks already suffer despite 40% damage reduction and now imagine Crystal Conflict with no damage reduction
These hard CCs are on physical and caster ranged jobs, many with short cooldowns, and can be applied from a safe distance
There is no melee risk (most).
Worse, teammates can chain them to lock a target well past Purify’s immunity
I’m not a fan of this change either, as it really hurts my kiting ability in Secure.
However, I can’t help but notice this feels like part of a broader, systematic shift.
I’ve seen this pattern twice before, and each time it led to a major PvP overhaul:
First time: Wolf’s Den was replaced with The Feast.
Second time: The Feast was replaced with Crystal Conflict.
Given the timing and the scope of this change, I strongly suspect we’re heading toward another full PvP rework in Patch 8.1.
Last edited by Divinemights; 08-11-2025 at 08:38 AM.


I’ve been gathering points from Japanese players regarding the Purify change, and I noticed a recurring theme: many of them believe there’s a strong favoritism toward ranged DPS in both Frontline and Crystalline Conflict, particularly BLM and WHM.
That’s quite different from the claims you’ve been making.
I’m curious.
Why do you think ranged DPS have been struggling?
Is it simply because of representation?




This was said with a past progressive, which I felt was true even on the JP side before this patch as seeing that the meta was more onto melees and healers at least in solo queue.I’ve been gathering points from Japanese players regarding the Purify change, and I noticed a recurring theme: many of them believe there’s a strong favoritism toward ranged DPS in both Frontline and Crystalline Conflict, particularly BLM and WHM.
That’s quite different from the claims you’ve been making.
I’m curious.
Why do you think ranged DPS have been struggling?
Is it simply because of representation?
With those new changes I'm not sure anymore and it depends of the job as well: BRD is crazy strong now due to the crowd control and the MP removal move. BLM I don't know, it's okay. SMN also gained some manner of power with the AoE stun on demand. RDM is absolutely wild because like WAR it's part of the two jobs with the most rampant AoE crowd control in the game right now. It's a bit all over the place because CC has become so lopsided that it's less about roles and more about who has CC and who has not now I feel.
I also don't believe in the idea that melees suffer more from this change than ranged because in CC at sufficient level, what matters is who is going to be bursted down, and this can equally be a melee or a ranged. You generally won't need more than a purify and the burst sequences haven't changed that much, you purify out of cc as fast as possible and guard or recup and try to get out of dodge. Difference being that your purify is now being taxed by 15k HP in your face, which I'd argue hurts squishies even more than melees that have other means to heal themselves (but it hurts everyone really).
Secretly had a crush on Mao



The changes are horrible for ranged DPS as well, esp. if you play against warriors, let alone any combo of warriors, white mages, ninjas, red mages, etc. etc. Sorry for the expression but those are pure cancer now.
Get stunned, use purify, try to make your escape, get chained/stunned/slowed again and die anyway.
Besides getting dived you also have much fewer options whenever you need to be in melee range, like when you need to defend the crystal during overtime. That happens quite often.
Not to mention LBs that force squishies into close combat range like dancer or picto.
Before 7.3 you could use purify and get 4 seconds to avoid CC raining on you when you try to hold the crystal. Now you are as good as dead once guard ends because if you use purify once or twice you have no more heals to stay on the point. If you don't use purify you won't survive the stun period either.
White mage and astro, two OP healers with good CC, on the other hand have many more tools to survive being focused. Ironically those super powerful jobs get away with burning MP on purify because they have more self-heals at their disposal.




Are you for real? You're equating pushbacks with hard lock CC now? How far are you going to move the goalposts there??
And since apparently we're also putting in LBs: Meteodrive, Seiton, Primal Wrath, Tenebrae, and the list goes on...
Putting binds on the same level of inconvenience is disingenuous because bind doesn't prevent the use of actions (like recup, guard, etc), which is a very big difference. Also yeah, if you're speaking within the context of Frontline where binds and other things matter so much more then I don't even know why we're talking about this anymore. Binds and Heavy and pushbacks/pull ins which, melees also have by the way.
Secretly had a crush on Mao
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