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  1. #21
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,427
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Yeah, called it, it now feels like absolute garbage to play. At best it forces the user to spamm purify just after popping LB, and hope that the delay isn't too shitty that the following attack will still refresh the charm.

    Thanks SE. Really. Probably very fun at high latency.
    (1)
    Secretly had a crush on Mao

  2. #22
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    232
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    Been using DNC more in pvp to level series and its animation lock feels super slow worse them imperator. Honestly shoudl give dancer a faster animation or let us extend purify during the animation
    (0)

    A happy family between a viera, a goddess and a child

  3. #23
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,163
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    heal and guard button should be higher priority as it is.
    (1)

  4. #24
    Player
    batman's Avatar
    Join Date
    Dec 2013
    Location
    That one with the trees and stuff.
    Posts
    25
    Character
    Daisuke Larke
    World
    Phantom
    Main Class
    Marauder Lv 100
    These new changes all around are god awful, I hate how squishy this new "meta" is.
    (2)

  5. #25
    Player
    Pickledpinkpeppers's Avatar
    Join Date
    Feb 2022
    Posts
    19
    Character
    Sou R'bheits
    World
    Zodiark
    Main Class
    Bard Lv 100
    Nah, these purify changes are terrible. Just tanks running around and making u waste MP with no CC. Everyone running around until a random combo-wombo wipes the team. The new map is too small and there's no recovery either. You lose 1 team fight the game is over basically. Remove purify changes. Pot timers is whatever. Duo queue casual is fine too I suppose.
    (1)

  6. #26
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Pickledpinkpeppers View Post
    Nah, these purify changes are terrible. Just tanks running around and making u waste MP with no CC. Everyone running around until a random combo-wombo wipes the team. The new map is too small and there's no recovery either. You lose 1 team fight the game is over basically. Remove purify changes. Pot timers is whatever. Duo queue casual is fine too I suppose.
    This is a systemic nerf to all melee and tank roles, since most crowd control (CC) abilities are tied to ranged jobs.
    It seems ranged players might have been struggling in ranked Crystalline Conflict.
    Square Enix probably believes this change won’t significantly affect the overall potency of each job or drastically impact Frontline gameplay, given that ranged roles tend to be played mostly by casual players (just my guess).
    (1)

  7. #27
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,427
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Pickledpinkpeppers View Post
    Nah, these purify changes are terrible. Just tanks running around and making u waste MP with no CC. Everyone running around until a random combo-wombo wipes the team. The new map is too small and there's no recovery either. You lose 1 team fight the game is over basically. Remove purify changes. Pot timers is whatever. Duo queue casual is fine too I suppose.
    Funnily enough I've had long winded games on the new map as well. It's small and simple like palaistra, but I like it more because I find the cover a lot better thought out especially defensively.

    Quote Originally Posted by Divinemights View Post
    This is a systemic nerf to all melee and tank roles, since most crowd control (CC) abilities are tied to ranged jobs.
    It's not true that all purifyable CC belongs to rphys.
    - PLD has a crazy good stun
    - WAR has the biggest amount of CC on earth (AoE stun, pull in + heavy, 2x AoE binds during LB)
    - DRK has an AoE pull in and bind
    - GNB has AoE Heavy (+ AoE Stun under LB)
    - NIN is also chokeful of CC (double Stun that can be turned into triple stun, an AoE heavy).
    - SAM has a stun almost as good as PLD's
    - RPR is choke full of AoE CC (AoE heavy and AoE bind under LB)
    - VPR has AoE heavy during LB

    Yes, MNK and DRG don't have any. That's literally the only two melees that has none. What more do you want for melees to be considered having CC abilities exactly?

    On the Ranged side, some also don't have purifyable CC:
    - DNC has none
    - SCH has none

    This is a nerf all across the board for Purify even if melees naturally tend to eat more CC since they're at the front. But this also means melees will retreat more frequently, pushing ranged there to rotate more, and therefore range also suffers heavily from this. And to be honest, even then a ranged that gets dived or focused will suffer all the same than any melee anyway and will eat a crapton of CC as well.

    Quote Originally Posted by Divinemights View Post
    It seems ranged players might have been struggling in ranked Crystalline Conflict.
    Red Ranged have always been struggling a little in ranked, but healers (at least SCH/AST/WHM) have always been very good or meta most of the time.
    (1)
    Secretly had a crush on Mao

  8. #28
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    The changes are horrible for ranged DPS as well, esp. if you play against warriors, let alone any combo of warriors, white mages, ninjas, red mages, etc. etc. Sorry for the expression but those are pure cancer now.
    Get stunned, use purify, try to make your escape, get chained/stunned/slowed again and die anyway.

    Besides getting dived you also have much fewer options whenever you need to be in melee range, like when you need to defend the crystal during overtime. That happens quite often.
    Not to mention LBs that force squishies into close combat range like dancer or picto.

    Before 7.3 you could use purify and get 4 seconds to avoid CC raining on you when you try to hold the crystal. Now you are as good as dead once guard ends because if you use purify once or twice you have no more heals to stay on the point. If you don't use purify you won't survive the stun period either.

    White mage and astro, two OP healers with good CC, on the other hand have many more tools to survive being focused. Ironically those super powerful jobs get away with burning MP on purify because they have more self-heals at their disposal.
    (2)

  9. #29
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valence View Post
    This is a nerf all across the board for Purify even if melees naturally tend to eat more CC since they're at the front. But this also means melees will retreat more frequently, pushing ranged there to rotate more, and therefore range also suffers heavily from this. And to be honest, even then a ranged that gets dived or focused will suffer all the same than any melee anyway and will eat a crapton of CC as well.
    Red Ranged have always been struggling a little in ranked, but healers (at least SCH/AST/WHM) have always been very good or meta most of the time.
    When I said “most CC is tied to ranged jobs,” I should have been clearer: most hard CC is tied to ranged jobs.
    Hard CC = target is completely unable to move, attack, or cast until it expires or they’re forced to Purify. Examples:
    • Miracle of Nature (action lock)
    • Afflatus Purgation
    • Oracle
    • Silent Nocturne (action lock)
    • Repelling Shot
    • Blast Arrow (animation lock)
    • Scattergun (animation lock)
    • Air Anchor / Analysis
    • Contradance (arguably the strongest CC)
    …and the list goes on for other ranged casters.

    You can’t chain Purify—it has a 3s lockout before reuse.
    That downtime punishes melees far more than ranged in Crystal Conflict.
    On Frontline, melees/tanks already suffer despite 40% damage reduction and now imagine Crystal Conflict with no damage reduction

    These hard CCs are on physical and caster ranged jobs, many with short cooldowns, and can be applied from a safe distance
    There is no melee risk (most).
    Worse, teammates can chain them to lock a target well past Purify’s immunity

    I’m not a fan of this change either, as it really hurts my kiting ability in Secure.
    However, I can’t help but notice this feels like part of a broader, systematic shift.
    I’ve seen this pattern twice before, and each time it led to a major PvP overhaul:

    First time: Wolf’s Den was replaced with The Feast.
    Second time: The Feast was replaced with Crystal Conflict.

    Given the timing and the scope of this change, I strongly suspect we’re heading toward another full PvP rework in Patch 8.1.
    (0)
    Last edited by Divinemights; 08-11-2025 at 08:38 AM.

  10. #30
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,427
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Are you for real? You're equating pushbacks with hard lock CC now? How far are you going to move the goalposts there??

    And since apparently we're also putting in LBs: Meteodrive, Seiton, Primal Wrath, Tenebrae, and the list goes on...

    Putting binds on the same level of inconvenience is disingenuous because bind doesn't prevent the use of actions (like recup, guard, etc), which is a very big difference. Also yeah, if you're speaking within the context of Frontline where binds and other things matter so much more then I don't even know why we're talking about this anymore. Binds and Heavy and pushbacks/pull ins which, melees also have by the way.
    (0)
    Secretly had a crush on Mao

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