Quote Originally Posted by Divinemights View Post
The new Secure is not Onsal Hakair or Seal Rock; its overall design doesn’t take into account the typical "horde stomp" behavior of NA players.
Secure is intended to create a three-way conflict, with teams contesting control over three separate fronts—left, right, and top.
However, in practice, many NA players treat it like just another Onsal Hakair, mindlessly zerging objectives instead of playing strategically.

You can refer to the video below to see how Japanese alliances approach Secure.
In the JP region, players tend to split up efficiently, follow commands, and coordinate.
Everyone understands their role, and you rarely see the kind of internal resistance to leadership that’s common in NA matches.

https://www.youtube.com/watch?v=3Oz4PKmSIbU

There’s no way Square Enix intentionally tuned Secure or Shatter to play like another Seal Rock.
These modes were clearly designed with distinct objectives and map structures in mind.
Secure encourages multi-front engagements and coordinated control of outposts, while Shatter is built around burst-objective spawn timing and AoE-focused teamfights.

Yet in the NA data centers, player behavior often reduces these modes to mindless zerg-fests, completely bypassing the strategic depth built into them.
Instead of splitting to contest multiple points or timing engagements properly, teams just blob together and roll from fight to fight; treating every Frontline map like a reskinned Onsal Hakair.
(why do you keep assuming I play on NA I don't even)

If you refer to the opening of the video, perhaps they look a bit more organized or better split than we have on EU, but skip to 3min and beyond and it turns into the exact same meta with blobs and DRK sinkholes with the same doritos above the head and similar burst macros. All in all, that's what I assumed, people fancy thinking JP is different, but not that much. Even more so, at 6min the whole alliance is a single blob in the middle, even on EU I've not seen that happen on Secure.

As for resistance to leadership, again, I'll just say that if it happens on NA, it doesn't on EU, so this makes from what I see EU play very similarly to JP, and it's a blob fiesta steamrolling over a scattered opposition. All of what you explained is nice and probably the intent behind the design of the map, but all I'm seeing on that video is people specifically only following the principle for less than 3min at the beginning.

Thanks for someone finally providing a video example though, props for that.