Why do I ignore how they counter DRK play you say? I think I already answered this multiple times, but you seem deaf to that argument (another DRK stack is a better and easier counter than anything else specifically tailored against it, for the simple reason it allows you to kill a bird with two stones by being competitive against other DRK stacks AND also steamrolling as well, what's not to like?).
Either way, glad to see that we're now talking about what matters in the OP: the actual design of current frontlines, AoE stacking, and the relation to new role actions like Rampage, etc.
You keep talking about how JP are so much better but the video you linked is literally gameplay one could find on EU any day, with the minor exception that they seem to know about /return a bit more. Otherwise? Same blobbing, same AoE stacking strats and bursts, you can even see the video recorder bullying a clueless bard 1v1 that just gets deleted so you can't be serious telling me JP players are actually better. If anything this makes me chuckle because it's so much of a familiar sight on any DC that it just seems to confirm my initial take, that there is little differences between DCs in spite of what people insist them to be. So far this video literally debunks everything that's been advanced so far, that JP plays differently (they don't, they use the same strats, comps, macros, signs, and they do blob the same way), that JP plays better (they have the same steamrolling groups seal clubbing the rest of a mass of players clueless to various degrees).
You also keep assuming I'm obsessed with DRK, but if you had read the actual thread I seem to have specifically pointed out at a lot of different other trends, notably around tanks. As you said yourself, the meta changes, and I don't like the meta, and I exposed my reasons as to why, yet nobody is able to actually come with anything countering it. So far all I've had is that I'm "obsessed about DRK", that I'm "complaining about premades or hating on premades (lolwut?)", or that what I'm saying is irrelevant because western audiences have no skill and don't play the mode right, while JP does (which is obviously wrong seeing the footage, which tends to show that the whole playerbase plays the mode "wrong" if that type of gameplay wasn't the design intent).
So indeed, why is that?
Edit: almost forgot to address the point about "not wanting to face coordinated play", which is a bold assumption considering that I've always said I want to be able to play with my friends in premades in older posts from people actually complaining about premades and asking them to be removed (which is not something I ever did, again, but keep going for that strawman I beg of you), and I've always said that I do enjoy the challenge facing other skilled players or deleting cocky BH5s. if you think that my problem is actually coordinated play, then sorry but this is hilarious.
The actual problem of coordinated play is that it pushes a gameplay so remote from what everybody else is doing, that it either forces people to adopt it and coordinate, or just lose the game. This is what drives the chasm between both communities of players, and this is also why I'm asking the devs if the current play styles found in FL is what the devs intended for the mode.


Reply With Quote

