No I'm not, and I haven't played on NA since Stormblood either. I'm dissatisfied with the state of the game design of this mode. I don't know how clearer I can make this.
It's not even about DRKs that much anymore, it's a much wider problem.
1) It's a NA problem. I've rarely seen more than one commander on the EU side, and when they know what they're doing, it works at a macro level. I've commanded quite a bit as well, some teams are very responsive while some aren't. Some are combative, while some aren't, which is something you'll find universally everywhere depending on the quality of the players. Having a disgruntled player about a macro happens, but I think I can count the amount of games where I've seen this on the fingers of my hand. Overall on EU it varies, some periods you'll have commanders with decent to competent directions most of the time, some like currently are mostly silent unless someone decides to start something, and it also depends of the map.
2) I do remember playing on NA when the amount of healers decided who won or lost, and most of the time people swapped jobs to ensure there was at least one per party and often we ended up with two (optimal). There was always times where nobody wanted and the team was doomed, but most of the time I do remember us getting at least a healer, which wasn't optimal, but this goes again against those cultural stereotypes people like to spread around in blanket statements (which i'm also guilty of doing). I also do not see a lot of people trying to hide on EU currently. There is always going to be bad apples here and there but they are horror stories and strawmen in my experience. I do have kicked one or two occasionally that stood on spawn, but then again, if they do this on JP as well, then it's no different from here.
3) Again I don't know how NA has turned those days. What you describe sounds absolutely messy. That's not how EU is however. Skill disparity, perhaps, I don't know.
Then re-read my introductory post instead of making strawmen about it.