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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,843
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Forked is really interesting from the perspective of how it shows the evolution of the game

    It has 4 bosses and 3 “puzzles” (hallways, bridges and lockwards). All of the puzzles really give that old BA feeling of using unique jobs to perform certain tasks, dealing with dangerous hallway traps and dangerous trash. It’s really well designed and feels like what people liked about BA.

    But then the bosses are just so………generic, they are such perfect encapsulation of DDR boss design, like look me in the eyes and tell me you actually like dead stars as a boss

    I don’t blame anyone for not wanting to deal with forked, if you don’t like DDR bosses you won’t like forked’s bosses and that’s perfectly valid
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Forked is really interesting from the perspective of how it shows the evolution of the game

    It has 4 bosses and 3 “puzzles” (hallways, bridges and lockwards). All of the puzzles really give that old BA feeling of using unique jobs to perform certain tasks, dealing with dangerous hallway traps and dangerous trash. It’s really well designed and feels like what people liked about BA.

    But then the bosses are just so………generic, they are such perfect encapsulation of DDR boss design, like look me in the eyes and tell me you actually like dead stars as a boss

    I don’t blame anyone for not wanting to deal with forked, if you don’t like DDR bosses you won’t like forked’s bosses and that’s perfectly valid
    Well put, and I think this has further compounded the frustration many of us feel.

    Same thing happened with variant dungeons. SE demonstrated they still knew how to design interesting mobs. Then you reach the boss and it's the same old shit.
    (3)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,684
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Forked is really interesting from the perspective of how it shows the evolution of the game

    It has 4 bosses and 3 “puzzles” (hallways, bridges and lockwards). All of the puzzles really give that old BA feeling of using unique jobs to perform certain tasks, dealing with dangerous hallway traps and dangerous trash. It’s really well designed and feels like what people liked about BA.

    But then the bosses are just so………generic, they are such perfect encapsulation of DDR boss design, like look me in the eyes and tell me you actually like dead stars as a boss

    I don’t blame anyone for not wanting to deal with forked, if you don’t like DDR bosses you won’t like forked’s bosses and that’s perfectly valid
    So essentially criterion?
    Why can't we have interesting trash and hallways in normal dungeons? Idk
    (3)
    Secretly had a crush on Mao