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  1. #1
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,690
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Pip_Chick View Post
    Man... this made me remember Diurnal/Nocturnal sect Astro. It was so fun choosing which sect to pick based on my co healers.
    When the Nocturnal sect got removed for the "split between pure and shield healers" I was so sad.
    I would really like if we got the 2 sects back and be left to choose which we prefered. Can we have it back please?
    For some reason I really enjoyed Nocturnal AST, despite not enjoying either SCH or SGE much at all. And I loved being able to switch depending on co-healers as well.

    Raikai makes a good point too: assuming they eventually add to the healer role, will the 5th one be a flex or assigned to pure/shield? Make another pure and let AST go back to flex! lol
    (1)

  2. #2
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    166
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    i dont really expect 8.0 changes to be as big as people are hoping for. they said 7.x was going to change boss fights and it's mostly the same "do this dance every 10 sec in pre-assigned spots".
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,840
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It just feels like another element of their design getting lazy in that rather than designing fights for 8 players, they design them for 2, MT and everyone else

    It must massively cut down on fight development time to just go “okay we only need to consider 2 players for this mechanic, the MT and everyone else”
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Taranok View Post
    Honestly, diurnal/nocturnal never should have been a thing. It was a bandaid to force the healer to heal like a WHM or SCH at a time when it was inferior to both (literally, the class flat launched in a worthless state and had trouble healing the dungeons of HW.)

    But, what I want is really to have uniqueness breathed into healer (and tank) design. The buster meta FFXIV uses is extremely toxic to the game as a whole, but especially tank and healer design. AST happens to be a poster child of this because it flat couldn't heal well enough until it was turned into a copy of both healers that preceded it with the push of a button, with one of those 2 (SCH) also being turned into the other (WHM.)

    So long as the concept of tank busters exist as a major and primary mechanic of fight design, both healers and tanks will continue to have terrible, homogenized gameplay full of binary pass-fails and no uniqueness to speak of. Just think, Synnastry could have been a stance, and AST could have been closer to WoW's paladin circa legion era. But alas, the devs don't understand how to make anything unique anymore, and long ago abandoned the concept of uniqueness.
    For clarification, Astro’s healing style was always similar to White Mage’s. The sects not only changed whether your aspected heals were regens or barriers, but also offered a flat healing boost. To “compensate,” the potencies of Astro’s heals were lower. I think it was something like 380 potency for Benefic to White Mage’s 400 potency Cure. It’s only AOE healing was Helios and Aspected Helios, other than Collective Unconscious which is more difficult to use compared to Asylum. So it wasn’t so much that it had a different style of healing that was bad, just that the healing boost from your sects wasn’t enough to justify the lower potencies, which was enough to make Astro struggle a bit.
    (1)

  5. #5
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,270
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    If doing content with the current action rotation is considering boring, it isn’t an issue with what we have. It’s YOU that’s bored. Yoshi-P won’t reveal any of the changes until the Fan Festival. I’m fine with the job rotations we have now as it gets the job done. I have 0 issues with it.
    (1)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Naraku_Diabolos View Post
    it isn’t an issue with what we have. It’s YOU that’s bored..
    YOU is part of WE, mind you.

    Players have different perceptions of the content. This is in any kind of game... now, if there's a growing number of people dissatisfied with the status quo, it may be a problem for them. It's up to the company to see if they want to act upon it which may be a change of paradigm, like... talking (not revealing) about the changes before the Fanfests, for example, which can be seen as some sort of damage control.
    (8)

  7. #7
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,270
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Raikai View Post
    YOU is part of WE, mind you.

    Players have different perceptions of the content. This is in any kind of game... now, if there's a growing number of people dissatisfied with the status quo, it may be a problem for them. It's up to the company to see if they want to act upon it which may be a change of paradigm, like... talking (not revealing) about the changes before the Fanfests, for example, which can be seen as some sort of damage control.
    Yoshi-P is going to talk about 8.0 in the future, and will not mention it before a 8.0 reveal because that WILL steal the thunder for the rest of the Patch 7.x cycle. For the graphics upgrade, we were shown that before 7.0, but it was a necessity because it affects everything in the game. Job identity is an aspect and feature for future game content, but it’s not in the same category as how the graphics needed to be upgraded.
    (0)

  8. #8
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,149
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Naraku_Diabolos View Post
    Yoshi-P is going to talk about 8.0 in the future, and will not mention it before a 8.0 reveal because that WILL steal the thunder for the rest of the Patch 7.x cycle. For the graphics upgrade, we were shown that before 7.0, but it was a necessity because it affects everything in the game. Job identity is an aspect and feature for future game content, but it’s not in the same category as how the graphics needed to be upgraded.
    Spoiler: 8.0 was already in the planning stages before 7.0 released, because that's how live service game development works. By the time they start actually showing any part of 8.0, the majority of the bones will be set because they need to get to work on finalizing the concrete details for the rest of the patch cycle.
    (2)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,676
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naraku_Diabolos View Post
    Yoshi-P is going to talk about 8.0 in the future, and will not mention it before a 8.0 reveal because that WILL steal the thunder for the rest of the Patch 7.x cycle. For the graphics upgrade, we were shown that before 7.0, but it was a necessity because it affects everything in the game. Job identity is an aspect and feature for future game content, but it’s not in the same category as how the graphics needed to be upgraded.
    How much is he paying you so we get once more presented with done deals even if they suck?
    (4)
    Secretly had a crush on Mao

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Naraku_Diabolos View Post
    Yoshi-P is going to talk about 8.0 in the future, and will not mention it before a 8.0 reveal because that WILL steal the thunder for the rest of the Patch 7.x cycle. For the graphics upgrade, we were shown that before 7.0, but it was a necessity because it affects everything in the game. Job identity is an aspect and feature for future game content, but it’s not in the same category as how the graphics needed to be upgraded.
    I don't want to see what is the PLD new shiny gauge or how BLM will get a fourth polyglot stack because that's going to be the main resource for a new void rotation...

    I just want communication on a more philosophical level. Let us know what issues you think the game has, let us know what kind of direction you plan. Nothing concrete, I just want to understand what those game designers are thinking.

    They can do such a thing without spoiling anything, and if they're good with it, people will actually look forward to something in 8.0.
    (8)

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