My personal observation has been that earlier content focused more on tactics and respecting mechanics, and later content focuses more on mobility, dexterity, and awareness. The latter works better with more simplified rotations and combat (what we have now), while the former allows players more opportunity to babysit their UI and take advantage of procs and situational skills (what we used to have/what Bards largely still have relative to other classes).
Think about the style of boss fights in, say, World of Darkness back in the day compared to today's Jeuno: The First Walk. In the former we had people needing to focus on specific tasks, mechanics that would wipe the raid if not respected, etc. Today we have dodge, memorize and dodge, run run run dodge.
At any rate, I don't believe you can radically change every job and then just believe it'll all mesh well with all the content without running into problems. Much of that content has been balanced under the current class design.



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