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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valence View Post

    I'll however disagree on that last part, as it is absolutely obvious with a lot of job changes notably the latest BLM patch that they do this specifically to accommodate for increased pacing and DDR.
    This made me think... Are we ever going to see a turret caster again who needs to be very precise about their placement versus uptime?
    BLM 8.0's patch notes: Every ice spell is now instant-cast on Umbral Ice lol.

    Why they're doing this? To accomodate the faster doubled-down DDR? To me it just speaks hints on how they want to have less work balancing fights. In theory, it should be easier to plan an encounter if you don't need to account for certain jobs having limited mobility.
    (1)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,167
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    Why they're doing this? To accomodate the faster doubled-down DDR?
    Yes. There was a comment in the patch notes that said long cast times and immobility are incompatible with their vision for high-end fight design.
    (1)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,719
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raikai View Post
    This made me think... Are we ever going to see a turret caster again who needs to be very precise about their placement versus uptime?
    BLM 8.0's patch notes: Every ice spell is now instant-cast on Umbral Ice lol.

    Why they're doing this? To accomodate the faster doubled-down DDR? To me it just speaks hints on how they want to have less work balancing fights. In theory, it should be easier to plan an encounter if you don't need to account for certain jobs having limited mobility.
    If the amount of movement required for every encounter in the game stays the same, then no, I don't think we're gonna see turret jobs anymore unless it radically dials back to pre EW/DT levels at the very least.
    Because let's be real, BLM has stopped being a job being precise about their placement versus uptime after SHB, or even during SB (kinda in between). It's become a job about mobility casting, whether or not its spells were long casts by default or not. It's been a job about burning mobility tools in a clever way (or on a memorized spreadsheet per fight) in order to keep casting while moving. After HW it's ceased to be a job with no mobility tool other than swiftcast (on 90s) and sharpcast (on 60s) with literally zero insta casted spells but the occasional thundercloud that was about POSITIONING. Bring HW BLM into anything post ShB and the job would just not work at all, because HW wasn't about moving all the time.

    #NeverForgetMao
    (2)