The Underkeep really is a bizarre outlier and I can't imagine what happened in the design process.I think the dungeons have been at their "hardest" ever. Fast paced DDR everywhere, gotcha mechanics, crapton of visuals cues to keep track of else you get your vuln stack (or potentially die), until they decided it's not working or they don't want to do it anymore somehow with The Underkeep which feels back to the usual formula.
If anything that's why the battle system has been dumbed down so much that it doesn't get in the way, and the tank literally cannot die.
I remember going through that wondering when the oh-so-funny gimmick mechanic was going to rise up and kill me, and it never did.
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