Yeah I know right?
Yeah I know right?
This is still a "shouldn't ban" given the high cost of entry and very limited impact on the general populationI remember people said the same thing about Salvage duping exploit. "It was a developers mistake and I'm just using it, I can't be banned."
Sorry kid, if they want to ban for it they easily could as it does benefit you for exploiting a flawed trigger, but Yoshida said they would't, not they couldn't or shouldn't ban for it.
http://www.youtube.com/watch?v=5tsmSO2-vIQ there it is, from watching it, the only thing I notice is since they killed it so fast it couldn't 2hr, so perhaps that's the exploit is the inability for Garuda to change it's mode as the battle progresses. But other then that I didn't notice any drastic drops in HP lol.
Except this isn't an explot, it's a flawed design.I remember people said the same thing about Salvage duping exploit. "It was a developers mistake and I'm just using it, I can't be banned."
Sorry kid, if they want to ban for it they easily could as it does benefit you for exploiting a flawed trigger, but Yoshida said they would't, not they couldn't or shouldn't ban for it.
Others who have tried it did get 2hr very early and it was of course survivable. They still won because her HP was so low she could die in less than a minute later with no real consequence other than maybe missing the no deaths achievement if someone died.
You do know an exploit means using a flaw in design to benefit..right? Salvage exploit was using a flaw in how it calculated drops for parties in that raid which caused it to duplicate gear, here's burning it down so fast causes garuda to not use HP checks for phases.
They're the same thing, when the developer states you can basically get around something due to x, it's called an exploit if you use it, since it's not a mere case of her unable to trigger it due to dying so fast, it's because by design she can't, aka flaw, aka anyone who does this is now exploiting a flaw.
uhm BLM doesnt cause it to break you can easily burn past the HP threshold without stacking BLM that triggers Aerial Blast.From what I understand there is a glitch in the NPC AI, something to do with how it calculates remaining HP.
And the fast burn employed by multiple back mages somehow causes this to break.
Yes they are only doing as much damage as they can, but from what I read on the translations page, it seemed to imply that the boss was either taking more damage than was actually done, or dieing before it's hp was actually supposed to run out.
People use the term exploit to loosely in MMOs where it has a different meaning than the real life meaning. Raikki was using the RL meaning of using a feature where as in gaming the definition is using an unintended feature that gains one an unfair advantage over another.
This is one thing I think Hamlet did right, the whole point system after the fight which could be used to increase your reward ratio. They could even amp it up for Garuda, to push away the idea of class stacking grant extra point for using all unique classes or for each unique class in the part.
AKA the basic idea is the "totem" reward could be a guaranteed 1 for every 10k you earn as a reward from the fight, so if you beat Garuda and earned 30k points everyone with the entry fee would recieve 3 of the currency along with whatever chance there was of obtaining the weapon. If you class stack perhaps you would only get 10k-18k which would only give you 1 currency, so basically by setting up the point system people could be more adventurous in their party setups rather then relying on stacking classes/jobs.
So, those players should either gimp their BLMs or go as a different job or else they're "exploiting a flaw" because they're too strong?You do know an exploit means using a flaw in design to benefit..right? Salvage exploit was using a flaw in how it calculated drops for parties in that raid which caused it to duplicate gear, here's burning it down so fast causes garuda to not use HP checks for phases.
They're the same thing, when the developer states you can basically get around something due to x, it's called an exploit if you use it, since it's not a mere case of her unable to trigger it due to dying so fast, it's because by design she can't, aka flaw, aka anyone who does this is now exploiting a flaw.
I can't believe I'm actually reading a thread calling for my friends and I to be banned. lol.
Just a little ridiculous. This is nothing remotely similar to the Salvage Exploit and isn't cheating in any way, shape or form.
It was simply applying what we learned during our many Garuda fights, combined with a strategy we've used with another NM in the past (staggering DMG and fully unleashing at the right moment)
And while I'm flattered our video is giving Yoshi P a new headache (sorry, Yoshi! <3 <3), I don't even know why this should be considered a design flaw. As Yoshi said himself, without proper timing and the right players this isn't something that will be easily duplicated. While we half expected this to result in a patch, I believe it's similar to making Kirin near impervious to physical damage after the first Kirin zerg, essentially punishing Linkshells for having too strong front line DPS in favor of a 2+ hour kite strategy utilized by linkshells just beginning their adventures in Sky.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.