Quote Originally Posted by Kaurhz View Post
I don't think the focus has changed, but many of the games subsystems are very hollow and soulless since Stormblood, tbh...

Like, even many of the side activities like crafting and gathering felt satisfying to engage with, they were rewarding... These days, it's just a shallow experience between all the streamlining, and gutting of abilities.... There is a point when you can QoL the life out of some parts of the game, and this is one of the biggest changes between Stormblood and now.
I'm totally on board, but this doesn't have to come at the expense of savage/ulti level content. Realistically, SE needs to simply invest more into the game and take more risks. This game, even with its playerbase HALVED since ShB, still is VERY VERY profitable for the company.