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  1. #41
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Bryson View Post
    Casuals are completely detached from reality. This "mmmorpg" is the most giga casual game on earth. You all are pandered to 95% of the time.. stop conflating "respect my time" with "make everything giga ez so I can log off."

    Just admit you're either lazy or you unironically think your IRL time constraints justifies less content for those who actually want to play the game.

    You're unironically delusional if you think that they are actually catering to anyone.
    (21)

  2. #42
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,288
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i think i missed something.

    when did they ever say we would get an ultimate specifically in 7.31?
    doesnt it make more sense anyway to have one in x.11 and one in x.51? wasnt that also generally more liked by the players? especially because quite a few players do ultimates in the content hole before expansions.
    where does the delay part come from?

    then what message are you talking about? and from whom to whom? i dont understand anything here xD

    and we didnt get normal ft because of chaotic? now this sounds just like rabble-rousing against raiders (and no i dont do ultimates and only barely savage).

    when i look at the LL there is barely any content. msq (which is casual) a-raid (which is casual) and there is the deep dungeon (which is for several kinds of players)

    im aware there isnt much casual content once you've finished the msq. but what exactly do you even imagine when you think about casual content?
    (2)
    without fun jobs none of the content is fun

  3. #43
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Asari5 View Post
    i think i missed something.

    when did they ever say we would get an ultimate specifically in 7.31?
    It wasn't stated explicitly but they almost never deviate from the established release schedule.

    Sb - UCoB in 4.11, UWU in 4.31
    Shb - TEA in 5.11, DSR delayed
    Ew - DSR in 6.11, TOP in 6.31
    Dt - FRU in 7.11, ??? delayed

    The pattern has always been savage tiers in x.0, x.2 and x.4. Ultimate raids in x.1 and x.3.
    (1)

  4. #44
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,451
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BigCheez View Post
    It wasn't stated explicitly but they almost never deviate from the established release schedule.

    Sb - UCoB in 4.11, UWU in 4.31
    Shb - TEA in 5.11, DSR delayed
    Ew - DSR in 6.11, TOP in 6.31
    Dt - FRU in 7.11, ??? delayed

    The pattern has always been savage tiers in x.0, x.2 and x.4. Ultimate raids in x.1 and x.3.
    I wouldn't be surprised if behind the scenes, the reason that the second Ultimate won't happen in 7.3 is the resources funelled to the Chaotic Raid.
    (0)

  5. #45
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raikai View Post
    I wouldn't be surprised if behind the scenes, the reason that the second Ultimate won't happen in 7.3 is the resources funelled to the Chaotic Raid.
    IDK. I see the Chaotic Alliance Raid as a 1:1 replacement for Variant/Criterion. They had no problem getting both out in Ew, and Variant + Criterion was much larger in scope than what was effectively a 24 player ex trial.

    Given that the 2nd ultimate was delayed in both Shb and Dt, the pattern seems to be that it's the exploration zone that takes priority and causes Ultimate to be delayed.
    (2)

  6. #46
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    sadly I have no hope because as long as ultimate/savage are the focus the game jobs and combat will never improve
    How is savage/ultimate any more "the focus" than it was 8 years ago in Strormblood or Shadowbringers when casual were happy?
    (2)

  7. #47
    Player
    Rizlee's Avatar
    Join Date
    Jun 2024
    Posts
    45
    Character
    Rizzy Lee
    World
    Lich
    Main Class
    Dark Knight Lv 100
    let my give my 2 cents as someone who started off as a casual to doing multiple ultimates and savage tiers:-

    - casuals themselves dont know what they want from the game, they only can give a rough idea and square enix misunderstands that

    - the devs are slow to change things due to the way they manage quality of the product, which greatly affects ppl looking to have fun, entry to forked tower being problematic is an example which they wont fix till 7.3 and even that fix is a band-aid only

    - the devs know that if they wanna make the content fun and interesting, they have to increase the difficulty there is no other way, u can only do so much with stack/spread mechanics, there are hardly any debuff based mechanics these days as they are implementing more reactive based mechanics

    - the level sync system is highly contributing to the majority of content being boring, u have skill speed materia in your higher ilvl gear? forget about it, if u are a reaper with 2.49 gcd your kit breaks when you try to use your 7.2 bis in a 7.0 dungeon, so majority of the players don't even bother queueing outside expert roulette unless they need the tomes, which means doing (out of 2 dungeons) expert roulette with 1 of them being level synced, this heavily restricts player's choices to endgame content
    - again the level sync system is bad when you want to have fun with your lvl 100 skills but you end up being thrown in a lvl 50 dungeon doing basic mindless rotation when you queue for a levelling roulette, this heavily demoralizes players from doing other roulettes and older content unless you are progressing msq from older expansions to move forward

    there should be a mode that lets you queue into and play a random roulette that upscales content from older content to lvl 100 kind of like unreal trials, with no restriction to your job abilities, and it upscales similar to how level sync downscales for all content, not just 1 they manually fix and release
    (5)

  8. #48
    Player
    Rizlee's Avatar
    Join Date
    Jun 2024
    Posts
    45
    Character
    Rizzy Lee
    World
    Lich
    Main Class
    Dark Knight Lv 100
    -they need to steer away from just adding hunts and fates to the zones, they need to innovate and add more battle content like the 1v1 duels that triggers somehow (figure it out devs), portals that take u to special area kind of like treasure map but without needing treasure map (they appear randomly or watever), special quests which you can do by piloting as members of scion etc. or even adding chocobo racing npcs in the wild which you can race against in that zone kind of like witcher 3, the list goes on and on but you get my idea (hear, feel, think and innovate), the devs need to design interesting and fun ways to engage the casual players and high-end raiders alike, its not like high-end raiders dont do these content they are also human and sometimes just want to chill with their friends

    -msq story can be a hit or a miss sadly, but even then i feel like the story is in baby-mode for a long time, the story was amazing before because there were consequences and deaths even to the npcs when they fought powerful enemies or due to some political move in uldah etc. it gave immersion and realism, but now all we get in msq stories are constant baby-ing and tame adventures with friends, it needs to feel like an adventure, it needs more exciting bosses and rivals, it needs more realistic emotion from the characters in the msq not just filler for sake of content
    (4)

  9. #49
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I agree casual content needs to be spicier, but savage content and ultimate content isnt the issue. The issue is that the formula is stale as shit and yall are tired of it. As someone who does both pieces of content, i agree.
    (4)

  10. #50
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    As a filthy casual, there's no repeatable content that I care to keep doing. I'm not into crafting, so Cosmic Exploration does nothing for me. Occult Crescent gets old very quickly, and I find the relics underwhelming and kinda ugly. Forked Tower is just a mess, and pretty much out of reach for casuals anyway. The second wing of Arcadion has so much visual vomit that it gives me a migraine. I've never played XI, so the alliance raid doesn't mean anything to me. Not a big fan of PVP either. And the main upcoming content is.....a deep dungeon. Which I'll probably do once to see the story and then forget about entirely, just like the last one.

    So, I'm probably gonna unsub again until the next patch, do the story, and then decide if I want to stick around or go back on break.
    (4)

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