Quote Originally Posted by Alhanelem View Post
He's talking about real life fatigue, not game fatigue, which indeed does not exist in its original form anymore. there is still some upper limit on the number of items you can harvest from gathering points in a day, but that's only there as an RMT countermeasure. No other means of gaining EXP is capped or limited in any way.
That is not true.

Fatigue directly limits XP gain due to no xp being given when gathering is unsuccessful. In essence it is the same fatigue as DoW/DoM had but just implemented differently. Your xp gain decreases over time and eventually reaches zero. It is the same outcome.

If it was solely and RMT measure then you would still be able to complete the gathering action and gain XP but the item would simply break. That is not the case.