
Originally Posted by
Platinumstorm
I was a top 20 provisioner for Hamlet Defense on Durandal and I wanted to give my complete feedback regarding the event.
For the supply phase I spent an unhealthy 12-18 hours turning in botany items. This was over a two day period, and I also spent a good chunk of time crafting while I waited to get out of botany fatigue. Despite this, I was only able to secure the #15 position, and being that I fell from position 12, down to 17, and was able to get back up to 15, I barely secured the spot.
What did top 20 provisioner do? Top 20 provisioner allows one to have a second chance at another item when talking to the Militia Captain. This is a chance, and not guarenteed. So after you spend the better part of your waking two days doing botany, you can't actually collect any reward unless you involve yourself for a third day. So in total, to receive your provisioner rewards you have to spend three total days completely focused...
The 3 days demanded of the provisioners is only good if people continue to do Hamlet Defense. As the day went on it became harder and harder to get players, because no one was getting rewarded despite putting in several hours of combined effort. Eventually it got to a point where I was throwing rag-tag combinations together trying to get a kill, but for the last 5-7 hours I didn't secure another defense, simply because the players were losing interest; on the very first day the content was available...
Problem 1:
Phase 1 has negative effects on your life in order to receive the reward; and if you don't make it in the top 20 for the extra chance, what's your motivation to turn in items?
Potential Solution 1:
Shorten Phase 1 to 24 hours.
Add thresholds players can cross to turn in items, once they turn in the maximum threshold their contribution to the hamlet is complete, and they secure the extra bonus. This can keep this a 2-4 hour event rather than a 2 day event; and encourages everyone to contribute - not just the players who have 3 days in a row available.
Problem 3:
Players aren't happy with the reward ratio at poorer performance levels. This will hurt the future of gatherers supplying because the adventurers aren't participating, and it will make players less likely to reach the current provisioning top 20.
Solution 3:
Increase the chance of reward to keep players motivated to participate; otherwise it's just going to collapse on itself.