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  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by AdvancedWind View Post
    I don't see much of a problem with how the turn in system works, honestly.

    Hardcore gatherers and crafters can consistently get in the top 20, more casual DoL/DoH can stockpile items for days / weeks and then turn em all in whenever they have enough time to do so to get in the top 20 every once in a while. The actual hamlet fight is also pretty fun, even tho I got constantly raped when I tried it this weekend, it was still fun as hell.

    As for the rewards, I do think it - might - get a little better once they increase hamlet level, but for now....we're screwed.
    Have you seen how many points the gatherers and crafters got us and we barely made lvl 2, when the other hamlets are released it will be almost impossible to get more than lvl 2.
    (0)

  2. #2
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by AdvancedWind View Post
    Hardcore gatherers and crafters can consistently get in the top 20, more casual DoL/DoH can stockpile items for days / weeks and then turn em all in whenever they have enough time to do so to get in the top 20 every once in a while.
    /nod
    finally someone claim down and think a little.
    you don't have to rush into battle. You can always give all you have at last moment.

    But I hate this top-20 system... even hate it more than ifrit/garuada loot system.
    should use primal token system.
    win 10 battles to exchange one item, it's really not too much to ask...
    (0)
    Last edited by Deli; 05-02-2012 at 04:51 PM.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I don't have enough gathering experience, but I thought that fatigue was out of the game. Why do people still say there is?
    He's talking about real life fatigue, not game fatigue, which indeed does not exist in its original form anymore. there is still some upper limit on the number of items you can harvest from gathering points in a day, but that's only there as an RMT countermeasure. No other means of gaining EXP is capped or limited in any way.
    (0)
    Last edited by Alhanelem; 05-01-2012 at 12:37 AM.

  4. #4
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Alhanelem View Post
    He's talking about real life fatigue, not game fatigue, which indeed does not exist in its original form anymore. there is still some upper limit on the number of items you can harvest from gathering points in a day, but that's only there as an RMT countermeasure. No other means of gaining EXP is capped or limited in any way.
    That is not true.

    Fatigue directly limits XP gain due to no xp being given when gathering is unsuccessful. In essence it is the same fatigue as DoW/DoM had but just implemented differently. Your xp gain decreases over time and eventually reaches zero. It is the same outcome.

    If it was solely and RMT measure then you would still be able to complete the gathering action and gain XP but the item would simply break. That is not the case.
    (0)

  5. #5
    Player

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    Mar 2011
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    Besaid
    Posts
    5,019
    Quote Originally Posted by Quesse View Post
    That is not true.

    Fatigue directly limits XP gain due to no xp being given when gathering is unsuccessful. In essence it is the same fatigue as DoW/DoM had but just implemented differently. Your xp gain decreases over time and eventually reaches zero. It is the same outcome.

    If it was solely and RMT measure then you would still be able to complete the gathering action and gain XP but the item would simply break. That is not the case.
    wait
    no exp is given when you dont gather succesfuly?

    i thinks you have no idea what fatigue is then, cuz it sure as hell still gives exp

  6. #6
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Quesse View Post
    That is not true.

    Fatigue directly limits XP gain due to no xp being given when gathering is unsuccessful. In essence it is the same fatigue as DoW/DoM had but just implemented differently. Your xp gain decreases over time and eventually reaches zero. It is the same outcome.

    If it was solely and RMT measure then you would still be able to complete the gathering action and gain XP but the item would simply break. That is not the case.
    Unsuccessful gathers give half exp of a successful one, so if you are leveling and hit gathering fategue you will level half as fast, also the fategue we did have was influanced by exp, if it was the same fategue you would not beable to get the masses of exp from gathering leves, this is based on how much you gather in one day, not exp based.
    (0)

  7. #7
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Delsus View Post
    Unsuccessful gathers give half exp of a successful one, so if you are leveling and hit gathering fategue you will level half as fast, also the fategue we did have was influanced by exp, if it was the same fategue you would not beable to get the masses of exp from gathering leves, this is based on how much you gather in one day, not exp based.
    gathering fatigue has ALWAYS been based off how much you gather and not exp

  8. #8
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by TheVedis View Post
    gathering fatigue has ALWAYS been based off how much you gather and not exp
    I know, but the post I quoted was saying it was the same as DoW/M fatigue, I was just pointing out the flaw in that thought I am actually for gathering fatigue as a measure to prevent RMT knowing compromises must be made, and legitimate players will have to be affected.

    Personally I have never hit gathering fatigue, so it doesn't really affect me just yet.
    (0)

  9. #9
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    My prediction if nothing changes with the reward levels: The defense portion of hamlet defense will only ever reach level 2, and it will do so rarely. This is because there will be 3 hamlets to supply and players efforts will be split between the 3 hamlets.
    (0)

  10. #10
    Player
    TnelisPotencia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Tnelis Potencia
    World
    Excalibur
    Main Class
    Arcanist Lv 20
    Quote Originally Posted by Alise View Post
    Only of my concerned and worried is that our server (Excalibur) not even have supply at rank 2 in the first season.
    Now a lot of people already lose interest, I doubt that we will ever get rank-2 supply later on. I think SE demand point too high.
    I Agree with Alise, I contributed over 100k and didn't end up as a top 20, also I won 10 battles only obtain fireworks every fight. The only thing good from this has been anima. I can't see the people from Excalibur pulling off any supply ratings level 2 ever if there is going to be multiple hamlets. I thought there was going to be rewards for a persons participation in both sides of the event but I don't consider dark matter and fireworks a reward for all the hours of craftin and gathering being done. I hope they can fix this because the fight is actually fun to do IMO.
    (1)

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