Have you seen how many points the gatherers and crafters got us and we barely made lvl 2, when the other hamlets are released it will be almost impossible to get more than lvl 2.I don't see much of a problem with how the turn in system works, honestly.
Hardcore gatherers and crafters can consistently get in the top 20, more casual DoL/DoH can stockpile items for days / weeks and then turn em all in whenever they have enough time to do so to get in the top 20 every once in a while. The actual hamlet fight is also pretty fun, even tho I got constantly raped when I tried it this weekend, it was still fun as hell.
As for the rewards, I do think it - might - get a little better once they increase hamlet level, but for now....we're screwed.
/nod
finally someone claim down and think a little.
you don't have to rush into battle. You can always give all you have at last moment.
But I hate this top-20 system... even hate it more than ifrit/garuada loot system.
should use primal token system.
win 10 battles to exchange one item, it's really not too much to ask...
Last edited by Deli; 05-02-2012 at 04:51 PM.
He's talking about real life fatigue, not game fatigue, which indeed does not exist in its original form anymore. there is still some upper limit on the number of items you can harvest from gathering points in a day, but that's only there as an RMT countermeasure. No other means of gaining EXP is capped or limited in any way.I don't have enough gathering experience, but I thought that fatigue was out of the game. Why do people still say there is?
Last edited by Alhanelem; 05-01-2012 at 12:37 AM.
That is not true.He's talking about real life fatigue, not game fatigue, which indeed does not exist in its original form anymore. there is still some upper limit on the number of items you can harvest from gathering points in a day, but that's only there as an RMT countermeasure. No other means of gaining EXP is capped or limited in any way.
Fatigue directly limits XP gain due to no xp being given when gathering is unsuccessful. In essence it is the same fatigue as DoW/DoM had but just implemented differently. Your xp gain decreases over time and eventually reaches zero. It is the same outcome.
If it was solely and RMT measure then you would still be able to complete the gathering action and gain XP but the item would simply break. That is not the case.
waitThat is not true.
Fatigue directly limits XP gain due to no xp being given when gathering is unsuccessful. In essence it is the same fatigue as DoW/DoM had but just implemented differently. Your xp gain decreases over time and eventually reaches zero. It is the same outcome.
If it was solely and RMT measure then you would still be able to complete the gathering action and gain XP but the item would simply break. That is not the case.
no exp is given when you dont gather succesfuly?
i thinks you have no idea what fatigue is then, cuz it sure as hell still gives exp
My XIVPad: http://xivpads.com?2031148
Unsuccessful gathers give half exp of a successful one, so if you are leveling and hit gathering fategue you will level half as fast, also the fategue we did have was influanced by exp, if it was the same fategue you would not beable to get the masses of exp from gathering leves, this is based on how much you gather in one day, not exp based.That is not true.
Fatigue directly limits XP gain due to no xp being given when gathering is unsuccessful. In essence it is the same fatigue as DoW/DoM had but just implemented differently. Your xp gain decreases over time and eventually reaches zero. It is the same outcome.
If it was solely and RMT measure then you would still be able to complete the gathering action and gain XP but the item would simply break. That is not the case.
gathering fatigue has ALWAYS been based off how much you gather and not expUnsuccessful gathers give half exp of a successful one, so if you are leveling and hit gathering fategue you will level half as fast, also the fategue we did have was influanced by exp, if it was the same fategue you would not beable to get the masses of exp from gathering leves, this is based on how much you gather in one day, not exp based.
My XIVPad: http://xivpads.com?2031148
I know, but the post I quoted was saying it was the same as DoW/M fatigue, I was just pointing out the flaw in that thought I am actually for gathering fatigue as a measure to prevent RMT knowing compromises must be made, and legitimate players will have to be affected.
Personally I have never hit gathering fatigue, so it doesn't really affect me just yet.
My prediction if nothing changes with the reward levels: The defense portion of hamlet defense will only ever reach level 2, and it will do so rarely. This is because there will be 3 hamlets to supply and players efforts will be split between the 3 hamlets.
I Agree with Alise, I contributed over 100k and didn't end up as a top 20, also I won 10 battles only obtain fireworks every fight. The only thing good from this has been anima. I can't see the people from Excalibur pulling off any supply ratings level 2 ever if there is going to be multiple hamlets. I thought there was going to be rewards for a persons participation in both sides of the event but I don't consider dark matter and fireworks a reward for all the hours of craftin and gathering being done. I hope they can fix this because the fight is actually fun to do IMO.
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