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  1. #1
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Weren't you the one constantly giving me s*** for criticizing the current pve model?
    Glad we agree I guess then?
    No, I laughed at you once for claiming that ultimate was "artificial difficulty". While I agree that the in/out, stack/spread, proteans/exaflares DDR model is incredibly tired, there is nothing "artificially difficult" about it.

    It's also worth noting that this isn't just about "high-end content". Every facet of the game just feels like cut, paste and chip away at the rough edges. Why is every seasonal event quest just "talk to 3 NPCs and collect your free reward" now? Why is every beast tribe quest still the same ones we had in ARR? Why is every treasure map dungeon still just the same 2 doors or roulette wheel instance with a new lick of paint? Why is there absolutely nothing in Occult Crescent that wasn't in Eureka or Bozja before? And why are most of the rewards from Occult Crescent just old recycled rewards that used to be somewhat rare and now have absolutely zero value because they drop like hotcakes in the new zone? Why is the relic just a tome grind again?

    Where is our money going? It's sad, but I think many people are starting to wake up to the fact that the game seems to be genuinely doomed. The amount of change that's required to turn the ship around and make the game worth playing again is far greater than is possible by 8.0 on the shoestring budget that SE seem to be forcing CBU3 to work with. Unfortunately, I think 8.0 will just be more of the same and I don't think that will cut it for a lot of folk.
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    Last edited by BigCheez; 06-22-2025 at 07:49 PM.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,711
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BigCheez View Post
    No, I laughed at you once for claiming that ultimate was "artificial difficulty". While I agree that the in/out, stack/spread, proteans/exaflares DDR model is incredibly tired, there is nothing "artificially difficult" about it.

    It's also worth noting that this isn't just about "high-end content". Every facet of the game just feels like cut, paste and chip away at the rough edges. Why is every seasonal event quest just "talk to 3 NPCs and collect your free reward" now? Why is every beast tribe quest still the same ones we had in ARR? Why is every treasure map dungeon still just the same 2 doors or roulette wheel instance with a new lick of paint? Why is there absolutely nothing in Occult Crescent that wasn't in Eureka or Bozja before? And why are most of the rewards from Occult Crescent just old recycled rewards that used to be somewhat rare and now have absolutely zero value because they drop like hotcakes in the new zone? Why is the relic just a tome grind again?

    Where is our money going? It's sad, but I think many people are starting to wake up to the fact that the game seems to be genuinely doomed. The amount of change that's required to turn the ship around and make the game worth playing again is far greater than is possible by 8.0 on the shoestring budget that SE seem to be forcing CBU3 to work with. Unfortunately, I think 8.0 will just be more of the same and I don't think that will cut it for a lot of folk.
    Well I can see where the misunderstanding lied if you understood that the artificial difficulty comment was about ultimate pve mechanics...
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  3. #3
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Well I can see where the misunderstanding lied if you understood that the artificial difficulty comment was about ultimate pve mechanics...
    I remember the conversation clearly.

    You claimed that wipe mechanics "artificially" increase the amount of time required to prog content, and I just don't agree. A game requiring the player(s) to build enough consistency to make it through a piece of content without making mistakes is not uncommon. I think "artificial difficulty" is a fundamentally flawed idea. Game design is contrived by definition. All difficulty is artificial.
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