Quote Originally Posted by ASkellington View Post
Only because all the mechanics here for them are "stand at X and you automatically dodge".

Taking the example that was posted with Hraesvelgr as an example, the original map has many platforms with winds on the edges for a player to jump on to to move to other platforms.

In all my times of doing dungeons with NPCs where we had these none of them do so. They just teleport to the player. So are you telling me that the dev team intentionally doesn't program the bots to use the same jumping mechanic as the players on purpose or are you telling me that they cannot properly program the bots to do so in a manner they like so they don't bother.

Because if its the latter then that is a limitation on the bots and thus, say it with me, inhibits dungeon design. Does it not?
I have no idea why SE does most things. What I'm claiming is that there is no reason an NPC cannot be programmed to solve any mechanic. For jumping platforms, for example, there is no process where it needs to physically "jump." You just change its coordinates to where you want it.